ejcoumans
9b01b6672e
updated makefile and fixed a GLuint <-> int conversion issue
2006-10-01 17:16:02 +00:00
sjbaker
a7eca49065
Added some performance measuring tools.
...
Speeded up collision detection significantly.
2006-10-01 16:36:57 +00:00
sjbaker
9ebc440ee5
Added simple collision detection.
2006-10-01 03:45:08 +00:00
sjbaker
2aaab1ab1a
Assorted cleanup of compilation warnings. Also fixed some actual errors:
...
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
c9e468b127
update buildsystem for recent refactoring
2006-09-30 02:40:55 +00:00
ejcoumans
14397a2f72
confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code
2006-09-29 19:57:23 +00:00
ejcoumans
21482e4cab
some minor comment-renames, and moved some data from box/sphere into common convex.
2006-09-28 20:14:10 +00:00
ejcoumans
c473bd69ce
refactoring
2006-09-28 01:28:16 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
...
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
sjbaker
2b286e4748
Added new GPU physics demo into both trunk and branch.
2006-09-27 19:18:52 +00:00
ejcoumans
37a53ee7d9
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
...
removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
...
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
f1627677df
Fixed over 500 compile warnings. Mostly:
...
* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
1a8db5a00e
minor fix
2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62
added alternative paths, when files are not found
2006-09-20 03:19:27 +00:00
ejcoumans
69c11061c3
2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989
added autogeneration file / jamfile
2006-09-20 02:59:26 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
sjbaker
dad2cb634e
* Merged in my latest changes into SVN repository.
...
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8
Reverse order of entries in CHANGES
2006-09-19 22:46:33 +00:00
ejcoumans
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
2006-09-19 19:03:41 +00:00
ejcoumans
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
2006-09-19 17:10:30 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
...
Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
b548455ae9
added Steven Baker's GPU physics code (work in progress)
2006-09-18 20:16:43 +00:00
ejcoumans
db2265ce03
check for valid debugdrawer before using it
2006-09-11 16:47:12 +00:00
ejcoumans
3a9c5dcc35
2006-09-08 02:28:26 +00:00
ejcoumans
37c920db63
Alternative sphere-sphere collision algorithm
2006-09-08 00:53:29 +00:00
ejcoumans
10aed12f42
more assert issues fixed in Epa
2006-09-07 23:28:30 +00:00
ejcoumans
543ad0ed4c
check for valid pointer of CcdPhysicsEnvironment before removal
...
also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
2006-09-07 23:01:53 +00:00
ejcoumans
6a0296d437
tested Epa, and added some debug printf stuff
...
Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
2006-09-07 22:55:17 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
...
Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
...
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
334ce42650
added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
2006-08-29 23:55:32 +00:00
ejcoumans
4cdcee8871
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
2006-08-28 01:26:31 +00:00
ejcoumans
d931aae32f
added basic CCD calculations for Compounds and non-convex (convex-versus-concave).
2006-08-11 04:10:37 +00:00
ejcoumans
3a27e8b1bf
Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode.
...
This provides a better maintainable alternative to jam/msvcgen
2006-08-09 19:38:21 +00:00
ejcoumans
b8cbfe5f72
Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet)
2006-07-28 21:49:26 +00:00
ejcoumans
63594284c3
- quick workaround in the COLLADA-DOM to handle INF/-INF
...
- started few lines into COLLADA constraint importing
2006-07-28 02:47:26 +00:00
ejcoumans
7038e5c736
updated COLLADA-DOM to the latest bleeding-edge (1.4.1) SVN version of today
2006-07-26 18:58:09 +00:00
ejcoumans
50a2694c5b
more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
2006-07-24 23:06:59 +00:00
ejcoumans
3f1319586c
fixed libxml for MacOS X
2006-07-10 07:15:40 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
faa1dc90be
debug drawing for ParallelPhysicsEnvironment
2006-07-05 05:22:09 +00:00
ejcoumans
d2570694a9
added debug drawing for concave objects (draws overlapping triangles)
2006-07-05 05:03:09 +00:00
ejcoumans
e190b3cb79
Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment.
2006-07-02 05:33:35 +00:00
ejcoumans
a359212fb3
more work on parallel dispatching of simulation islands
2006-07-01 03:33:05 +00:00
ejcoumans
2d80bae6e3
fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
2006-07-01 00:22:15 +00:00
ejcoumans
8e91b0cd68
ParallelPhysicsEnvironment development started
2006-06-30 05:39:15 +00:00
ejcoumans
3a85557c29
Refactoring for parallel processing of islands, collision detection and constraint solving.
2006-06-30 00:41:09 +00:00