Commit Graph

85 Commits

Author SHA1 Message Date
ejcoumans
9b01b6672e updated makefile and fixed a GLuint <-> int conversion issue 2006-10-01 17:16:02 +00:00
sjbaker
a7eca49065 Added some performance measuring tools.
Speeded up collision detection significantly.
2006-10-01 16:36:57 +00:00
sjbaker
9ebc440ee5 Added simple collision detection. 2006-10-01 03:45:08 +00:00
sjbaker
2aaab1ab1a Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
c9e468b127 update buildsystem for recent refactoring 2006-09-30 02:40:55 +00:00
ejcoumans
14397a2f72 confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code 2006-09-29 19:57:23 +00:00
ejcoumans
21482e4cab some minor comment-renames, and moved some data from box/sphere into common convex. 2006-09-28 20:14:10 +00:00
ejcoumans
c473bd69ce refactoring 2006-09-28 01:28:16 +00:00
ejcoumans
2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
sjbaker
2b286e4748 Added new GPU physics demo into both trunk and branch. 2006-09-27 19:18:52 +00:00
ejcoumans
37a53ee7d9 small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
f1627677df Fixed over 500 compile warnings. Mostly:
* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
1a8db5a00e minor fix 2006-09-20 03:44:27 +00:00
ejcoumans
52a950db62 added alternative paths, when files are not found 2006-09-20 03:19:27 +00:00
ejcoumans
69c11061c3 2006-09-20 03:04:40 +00:00
ejcoumans
c779f05989 added autogeneration file / jamfile 2006-09-20 02:59:26 +00:00
ejcoumans
5ed0cf5b7f improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL 2006-09-20 00:49:33 +00:00
sjbaker
dad2cb634e * Merged in my latest changes into SVN repository.
* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
2006-09-20 00:44:41 +00:00
sjbaker
22fdf584b8 Reverse order of entries in CHANGES 2006-09-19 22:46:33 +00:00
ejcoumans
1d539aa662 XNA physics testbed, just 2 cubes for now, move with a/d keys 2006-09-19 19:03:41 +00:00
ejcoumans
4970e86100 latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
ejcoumans
8c023e764c started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
b548455ae9 added Steven Baker's GPU physics code (work in progress) 2006-09-18 20:16:43 +00:00
ejcoumans
db2265ce03 check for valid debugdrawer before using it 2006-09-11 16:47:12 +00:00
ejcoumans
3a9c5dcc35 2006-09-08 02:28:26 +00:00
ejcoumans
37c920db63 Alternative sphere-sphere collision algorithm 2006-09-08 00:53:29 +00:00
ejcoumans
10aed12f42 more assert issues fixed in Epa 2006-09-07 23:28:30 +00:00
ejcoumans
543ad0ed4c check for valid pointer of CcdPhysicsEnvironment before removal
also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
2006-09-07 23:01:53 +00:00
ejcoumans
6a0296d437 tested Epa, and added some debug printf stuff
Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
2006-09-07 22:55:17 +00:00
ejcoumans
fa4fd1369c Added support for SHORT/WORD indices
Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9 Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
334ce42650 added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints. 2006-08-29 23:55:32 +00:00
ejcoumans
4cdcee8871 updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo. 2006-08-28 01:26:31 +00:00
ejcoumans
d931aae32f added basic CCD calculations for Compounds and non-convex (convex-versus-concave). 2006-08-11 04:10:37 +00:00
ejcoumans
3a27e8b1bf Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode.
This provides a better maintainable alternative to jam/msvcgen
2006-08-09 19:38:21 +00:00
ejcoumans
b8cbfe5f72 Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet) 2006-07-28 21:49:26 +00:00
ejcoumans
63594284c3 - quick workaround in the COLLADA-DOM to handle INF/-INF
- started few lines into COLLADA constraint importing
2006-07-28 02:47:26 +00:00
ejcoumans
7038e5c736 updated COLLADA-DOM to the latest bleeding-edge (1.4.1) SVN version of today 2006-07-26 18:58:09 +00:00
ejcoumans
50a2694c5b more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound. 2006-07-24 23:06:59 +00:00
ejcoumans
3f1319586c fixed libxml for MacOS X 2006-07-10 07:15:40 +00:00
ejcoumans
ccad7b2f22 'Think Different': enabled some demos to compile for OS X -i386 2006-07-10 05:25:06 +00:00
ejcoumans
faa1dc90be debug drawing for ParallelPhysicsEnvironment 2006-07-05 05:22:09 +00:00
ejcoumans
d2570694a9 added debug drawing for concave objects (draws overlapping triangles) 2006-07-05 05:03:09 +00:00
ejcoumans
e190b3cb79 Added basic gather/scatter to simulation island (for ParallelIslandDispatcher/ParallelPhysicsEnvironment. 2006-07-02 05:33:35 +00:00
ejcoumans
a359212fb3 more work on parallel dispatching of simulation islands 2006-07-01 03:33:05 +00:00
ejcoumans
2d80bae6e3 fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation. 2006-07-01 00:22:15 +00:00
ejcoumans
8e91b0cd68 ParallelPhysicsEnvironment development started 2006-06-30 05:39:15 +00:00
ejcoumans
3a85557c29 Refactoring for parallel processing of islands, collision detection and constraint solving. 2006-06-30 00:41:09 +00:00