ejcoumans
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a0c157ed85
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fixed memoryleak,
added RayTestSingle to CollisionWorld
prepared to add VehicleDemo
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2006-09-04 21:28:32 +00:00 |
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ejcoumans
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fdaa3a7abc
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some work on compound collision shapes (not finished yet)
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2006-07-24 05:22:56 +00:00 |
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ejcoumans
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a359212fb3
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more work on parallel dispatching of simulation islands
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2006-07-01 03:33:05 +00:00 |
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ejcoumans
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2d80bae6e3
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fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation.
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2006-07-01 00:22:15 +00:00 |
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ejcoumans
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3a85557c29
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Refactoring for parallel processing of islands, collision detection and constraint solving.
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2006-06-30 00:41:09 +00:00 |
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ejcoumans
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c8a0c95195
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added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
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2006-06-25 19:36:50 +00:00 |
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ejcoumans
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2eed545a70
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enable to suspend and restore dynamics. also, catched the case where failed dynamics (resulting in infinite AABB sizes) doesn't mess up the entire simulation, it just get's deactivated (with a message that a simulation error happened)
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2006-06-22 03:00:43 +00:00 |
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ejcoumans
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51a645bb4a
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constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping)
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2006-06-17 15:22:06 +00:00 |
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ejcoumans
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e061ec1ebf
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moved files around
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2006-05-25 19:18:29 +00:00 |
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