erwin.coumans
8f4f99809e
use btScalar instead of float for btTriangleMesh
...
thanks to nsarkozi. This fixes issue 704
2013-09-12 22:22:15 +00:00
erwin.coumans
7bb4e0e1bd
fix ForkLiftDemo update (previous commit)
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implement preallocate{Vertices,Indices} in btTriangleMesh. Fixes Issue 647.
2012-09-09 17:59:02 +00:00
erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
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Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
40c73f327c
+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
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+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00
erwin.coumans
22fe8935c3
updated test1.oec with a few static objects
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fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
erwin.coumans
f49e44b13c
Don't search for duplicate vertices by default in btTriangleMesh, it is just too slow.
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See http://code.google.com/p/bullet/issues/detail?id=122
2008-10-30 22:09:04 +00:00
erwin.coumans
682a0a1b90
fixed btSoftBodyConcaveCollisionAlgorithm, wrong bounding box transformation
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added vertex welding option for btTriangleMesh (brute-force slow)
reject appendFace for some degenerate triangles (all 3 vertices/nodes need to be different)
add setVelocity method for btSoftBody
2008-09-26 21:59:03 +00:00
erwin.coumans
b21d8caa9a
Added more Doxygen comments for classes in src/BulletCollision/CollisionShapes
2008-08-27 22:01:50 +00:00
erwin.coumans
af4520801b
+ Fix btSubsimplexConvexCast
...
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422 )
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
ejcoumans
f51ac89dbe
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
...
in btTriangleMesh container and ColladaConverter.
btTriangleMesh now derives from btTriangleIndexVertexArray, so it can be used for meshes on SPU
2008-02-18 04:23:50 +00:00
ejcoumans
9aec3255ef
add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
...
in btTriangleMesh container and ColladaConverter.
compile issue with PlatformDefinitions in GDC demo.
2008-02-18 01:37:30 +00:00
ejcoumans
685138d033
include paths should not be relative starting with "../
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It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
bc3f9535ad
cleaned up, removed warning under MSVC2005 (Level 4)
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Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans
0a5b19864e
allow to use compression on btTriangleMesh
2007-03-12 23:19:02 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
bf591b44ec
Replaced most STL std::vector with btAlignedObjectArray.
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Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
8cbd721a1f
added some brute-force way to shrink convex polyhedra (to compensate collision margin)
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made Extra/EPA compile again, updated Pierre's testbed to compile out-of-the-box
2006-11-11 03:22:15 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00