Commit Graph
61 Commits
Author SHA1 Message Date
erwin coumans 58206b7962 Add preliminary support for VR/OpenVR for HTC Vive and Oculus Rift,
(Windows-only first, later Linux and OSX)
Use premake to build, use --enable_openvr flag
2016-06-30 16:03:38 -07:00
Erwin Coumans e0c3392cee don't pass width/height into renderObject 2016-06-07 17:02:47 -07:00
Erwin Coumans 5bf125cab5 fix some compile issues using premake
use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
erwin coumans 14aa666c6f preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
2016-05-31 10:23:04 -07:00
Erwin Coumans de9bd65c19 fix compile issues 2016-05-26 19:22:26 -07:00
Erwin Coumans 098e0158ea fix compile issue(s) in BT_USE_DOUBLE_PRECISION mode 2016-05-26 18:21:57 -07:00
erwin coumans 0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
erwincoumans db4fb750bc Merge branch 'master' of https://github.com/erwincoumans/bullet3 2016-05-07 16:19:43 -07:00
erwincoumans 5151519b94 https://github.com/bulletphysics/bullet3/pull/618 by Mobeen
Summary of changes:
1) Changed include paths to be relative to the current sources (affected
files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp)
2) Added new tutorials in the ExtendedTutorials folder
3) Modified the main_opengl_single_example.cpp file to enable picking
support in standalone demos
2016-05-06 15:07:54 -07:00
erwin coumans 0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
erwin coumans 984c880b2c move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud)
Add a line in an example cpp file to allow a standalone version.
See examples/BasicExample.cpp: B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)
2016-05-01 14:52:27 -07:00