Benjamin Ellenberger
a76187fea5
Extend b3Clock to expose the system current time in milliseconds. Replace #include time.h with b3Clock.
2016-11-08 22:16:08 +01:00
Erwin Coumans
ab8f498d18
avoid infinite recursion in b3Clock::usleep
2016-08-18 13:44:04 -07:00
Erwin Coumans
985a6c203f
fix typo
2016-08-13 12:38:40 -07:00
erwin coumans
3bdcf23a05
Add sleep to avoid 100% busy CPU loop in PhysicsServerExample
...
Added btClock::usleep
Fix broken TinyRenderer example code.
2016-08-13 12:21:18 -07:00
erwin coumans
02582e3a78
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
...
add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687 )
2016-07-09 15:09:09 -07:00
erwincoumans
9be978337f
quick draft implementation for SharedMemoryInProcessPhysicsC_API
2016-03-07 14:56:16 -08:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00