erwincoumans
161c48d331
work-in-progress Bullet 3.x GPU raytest
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work-in-progress P2P constraint for b3GpuDynamicsWorld
2013-06-17 13:47:35 -07:00
erwin coumans
100449d76f
faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
erwincoumans
9fe48d887d
b3GpuDynamicsWorld improvements:
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apply forces
copy linear/angular velocity every frame at the CPU side, initial velocity works now
hook up setGravity
Note: the 'stepSimulation' for GPU only simulates a single simulation frame.
2013-06-06 22:01:06 -07:00
erwincoumans
74bdccc2cf
fix Linux build (tested on Ubuntu 12.10, 32bit)
2013-06-05 08:51:13 -07:00
erwin coumans
a886a978b7
add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
2013-05-28 18:39:53 -07:00
Erwin Coumans
f55473d586
GpuRaytraceScene work-in-progress, CPU only at the moment.
2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92
add preliminary ray tracing test (ray-sphere placeholder on CPU)
2013-05-25 01:45:43 -07:00
Erwin Coumans
a92223890f
improve Mac OSX/Unix benchmark
2013-05-23 20:38:27 -07:00
Erwin Coumans
084bc4ec32
improve the benchmark mode, with 2 files (csv and details)
2013-05-23 18:34:39 -07:00
erwincoumans
6bfa60c365
tweak demo a bit and add 'exit' to X11 window
2013-05-23 10:23:08 -07:00
erwincoumans
ee5195d3e8
fix padding issue under Linux (where b3Vector3 is not 16-byte aligned)
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w
2013-05-22 17:46:47 -07:00
erwincoumans
3ac332f3a7
reorder files, in preparation for Bullet 3 -> Bullet 2 merge
2013-04-29 19:04:08 -07:00