erwin.coumans@gmail.com
542c53fb30
Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore)
2013-05-08 22:45:35 +00:00
erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
...
Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
aef97d6015
Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
...
Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.
Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
erwin.coumans
6f28170422
Removed obsolete btPoint3: use btVector3 instead
2008-10-27 19:56:48 +00:00
ejcoumans
685138d033
include paths should not be relative starting with "../
...
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
7cd651c266
pass collision shapes as const. fixed some issues with continuous convex cast (resulting hitnormal was not initialized properly, results not proper)
2007-07-11 02:16:39 +00:00
sjbaker
e9b21e21a6
Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
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Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
6738ed329d
ASSERT -> btAssert
...
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
...
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
...
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00