Erwin Coumans
ac59886960
fix hidden API
2018-06-27 07:39:56 -07:00
erwincoumans
49b0ec08e1
PyBullet: allow to replace existing debug lines in addUserDebugLine through the replaceItemUniqueId argument
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See batchRayCast.py for example usage
2018-06-22 16:47:20 -07:00
Erwin Coumans
aae19514ac
make the method not pure virtual (it breaks some internal code)
2018-03-27 10:18:00 -07:00
yunfeibai
6b97e1e604
Expose API to set projective texture instead of using global.
2018-03-20 21:28:47 -07:00
yunfeibai
37696dd87e
Add Bullet C API and pybullet API to set projective texture matrices.
2018-03-18 18:45:54 -07:00
erwincoumans
73a4334e30
explicitly remove textures during resetSimulation
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move glViewport to Win32Window
2018-02-21 23:22:16 -08:00
erwincoumans
ed8de36ffa
pybullet: allow to replace existing text, to avoid flickering (remove/add)
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allow texture caching (disable using the disable file caching)
2017-10-25 08:15:01 -07:00
Erwin Coumans
88897cc744
implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
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See also examples\pybullet\examples\changeTexture.py
2017-06-30 19:11:43 -07:00
Erwin Coumans
dd3d55610b
fixes in pybullet.loadTexture, changeVisualShape replacing texture.
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(also works for OpenGL3 renderer now)
2017-06-30 13:35:07 -07:00
Erwin Coumans
c84416d932
add debug view for getCameraImage (RGB, depth, segmentation mask)
2017-06-13 10:53:24 -07:00
yunfeibai
bfcbb339cf
Merge remote-tracking branch 'upstream/master'
2017-06-02 18:26:04 -07:00
yunfeibai
0a29c8d9af
Get debug visualizer camera yaw, pitch, dist, and target.
2017-06-02 18:24:51 -07:00
yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
Erwin Coumans
87293e835c
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor
Bug fixes in b3ResourcePath::findResourcePath resolution.
add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium
minor fixes to obj2sdf
2017-06-01 12:32:44 -07:00
Erwin Coumans
9743bb387c
give some pure-virtual methods default empty implementation, avoid breaking some internal research code
2017-05-24 19:30:06 -07:00
Erwin Coumans
db008ab3c2
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-23 22:05:26 -07:00
Erwin Coumans
f80838e989
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
Erwin Coumans
1e443edc55
minor change in API for CommonGUIHelperInterface
2017-05-05 07:48:05 -07:00
Erwin Coumans
152e3da3e4
Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
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for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2)
Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h
Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
2017-05-03 17:05:05 -07:00
Erwin Coumans
bdf366b045
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
2017-04-10 11:03:41 -07:00
Erwin Coumans
59d16b2c42
expose video capture as logging command in b3RobotSimulatorClientAPI (C++) and pybullet (use STATE_LOGGING_VIDEO_MP4)
2017-03-16 09:13:33 -07:00
Erwin Coumans
bf5f78f35a
decouple some dependency using a callback.
2017-02-21 19:28:49 -08:00
Erwin Coumans
37890e5a4d
allow to enable/disable GUI, shadows, wireframe of OpenGL Visualizer from API
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(pybullet.configureDebugVisualizer)
2017-02-21 17:36:54 -08:00
Erwin Coumans
52761f5578
[pybullet] implement addUserDebugParameter / readUserDebugParameter
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fix inertial frame for door.urdf
allow picking of links of multi-bodies with a fixed base
2017-01-17 15:42:32 -08:00
Erwin Coumans
a93704889c
add a default empty implementation for a few pure virtual calls
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(in interface classes) for backward compatibility in some code base
2017-01-12 11:40:43 -08:00
Erwin Coumans
c521d816c6
add user debug line/text features in pybullet + shared memory API:
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addUserDebugLine,
addUserDebugText
removeUserDebugItem
removeAllUserDebugItems
2016-11-14 07:39:34 -08:00
Erwin Coumans
ceceaa16be
make some changes to make the previous example code changes backward compatible
2016-08-12 14:18:46 -07:00
Erwin Coumans
3c30e2f821
add segmentation mask rendering to TinyRenderer and shared memory API
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similar to the zbuffer, but storing the object index (int) instead of float depth
2016-08-11 14:55:30 -07:00
Erwin Coumans
10cc6f14cb
add option to use hardware OpenGL renderer for synthetic camera
2016-07-12 18:16:13 -07:00
erwin coumans
02582e3a78
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
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add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687 )
2016-07-09 15:09:09 -07:00
erwin coumans
60d2b99151
Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
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Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
2016-07-07 19:24:44 -07:00
erwin coumans
14aa666c6f
preparation to receive camera image data from physics server
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increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
2016-05-31 10:23:04 -07:00
erwincoumans
218e9f9bf9
enable URDF loading throught the 'File/Open' menu
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set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
2015-05-01 11:42:14 -07:00
erwin coumans
13396d32bf
add basic legacy OpenGL2 rendering
2015-04-20 15:28:52 -07:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00