Commit Graph

4 Commits

Author SHA1 Message Date
ejcoumans
b76e642506 fixed one performance problem with sleeping objects 2006-09-02 01:50:16 +00:00
ejcoumans
e1b85d1969 Got a license from Intel for vtune. The first performance analysis showed an unexpected bottleneck:
apparently the UnionFind / island management had unexpected overhead. Added path compression to the UnionFind::find operation, and iterative over the actual islands, rather then over all number of objects.
2006-08-29 23:37:32 +00:00
ejcoumans
50a2694c5b more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound. 2006-07-24 23:06:59 +00:00
ejcoumans
2d80bae6e3 fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation. 2006-07-01 00:22:15 +00:00