erwincoumans
c1ba04a580
Merge pull request #1404 from erwincoumans/master
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perform IK in local body-fixed frame , add jointFrictionDamping.py example
2017-10-25 00:52:16 +00:00
Erwin Coumans
41a1362bc5
perform IK in local body-fixed frame
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For now, Jacobian, mass matrix and inverse dynamics return results in local coordinates of the tree.
2017-10-24 21:06:44 -07:00
erwincoumans
28ea41bfe6
Merge pull request #1393 from YunfeiBai/master
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Expose IK solver options: DLS and SDLS.
2017-10-20 13:22:56 -07:00
yunfeibai
dda1b05f4a
Expose IK solver options including DLS and SDLS.
2017-10-19 14:00:53 -07:00
Erwin Coumans
c178c101a8
fix the pybullet.changeDynamics linear/angular damping
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expose pybullet.getConstraintState
2017-10-18 19:15:35 -07:00
erwincoumans
c155e105a5
unlock thread at exitPhysics
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pybullet: don't crash in inverse kinematic if #dofs don't match due to free base
C-API: don't crash if status/statusHandle = 0
2017-10-10 11:10:42 -07:00
erwincoumans
cec8da3d85
Implement first draft of pybullet.createVisualShape and add createVisualShape.py example
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add normals to duck.obj for nicer appearance
fix plane100.urdf (so collision shape matches visual shape size)
2017-10-07 18:50:23 -07:00
erwincoumans
822ff077c7
expose some parameters through pybullet.getPhysicsEngineParameters (C-API: b3InitRequestPhysicsParamCommand + b3GetStatusPhysicsSimulationParameters)
2017-10-05 11:43:14 -07:00
erwincoumans
f467f325f7
store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
2017-10-05 08:23:10 -07:00
erwincoumans
a2d6a2e822
Merge pull request #1350 from bingjeff/add_mass_matrix
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[pybullet] Add calculateMassMatrix.
2017-10-05 07:45:30 -07:00
erwincoumans
1b03871b4d
use explicit size for name, to avoid issue converting/marshalling data to C#
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example to call b3VisualShapeInformation from C# and marshall b3VisualShapeData (after loadURDF)
See examples\pybullet\unity3d\examples\NewBehaviourScript.cs
2017-10-03 18:01:53 -07:00
Erwin Coumans
acbe457d31
add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
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pass events (keyboard, mouse, vr controllers etc) to the plugin, and clear them after the tick callback, so that it doesn't interfere with Python 'getEvents'
2017-10-03 15:00:52 -07:00
Jeffrey Bingham
7dfed65287
Add calculateMass to shared memory interface.
2017-09-30 13:39:11 -07:00
erwincoumans
8a265b8af2
expose gear erp/relative position target to C-API/pybullet
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finish much better C++ vrSyncPlugin, running in-the-loop with the physics at high frequency, see also vr_kuka_setup_vrSyncPlugin.py
2017-09-26 19:54:36 -07:00
erwincoumans
b1f8eb74a4
bump up shared memory version number
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add option to recompute forward kinematics, to be consistent with link velocities in pybullet.getLinkState (..., computeForwardKinematics=0/1), thanks to Jeff Bingham for bringing up this inconsistency
2017-09-26 10:05:17 -07:00
erwincoumans
270a036cd7
add experimental vrSyncPlugin, that syncs the position/orientation of a vr controller to a gripper (through a constraint)
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This is in C++ and the sync runs at the simulation speed (240 Hz), so there is less lag than in Python.
Modify the pybullet/examples/vr_kuka_setup.py at the end to do this:
plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_vrSyncPlugin_vs2010_x64_release.dll")
controllerId = 3
p.executePluginCommand(plugin ,"bla", [controllerId,pr2_cid],[50])
2017-09-25 18:14:50 -07:00
Erwin Coumans
d3d1b51c3a
fix compile warnings
2017-09-24 23:26:06 -07:00
Erwin Coumans
70364445b8
Merge remote-tracking branch 'bp/master'
2017-09-24 09:49:53 -07:00
Jeffrey Bingham
1727e47beb
[pybullet] Add calculateJacobian.
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* Add the calculateJacobian method to the pybullet API.
* Adjust the shared memory interface to handle fixed/floating bases
in the calculateJacobian method.
* Fix a few comments.
2017-09-23 19:58:59 -07:00
erwincoumans
8e496036c6
More work on the C/C++ plugin system for pybullet/C-API:
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Add preTickPluginCallback/postTickPluginCallback
User pointer for b3PluginContext, to store objects (class/struct instances)
Pass ints and floats as optional argument for plugin executePluginCommand
2017-09-23 18:05:23 -07:00
Erwin Coumans
3783dccaa3
create a C/C++ plugin system for pybullet / C-API.
2017-09-22 19:17:57 -07:00
Erwin Coumans
b9b1b2dbca
add B3_SHARED_API to the remaining PhysicsClientC_API APIs
2017-09-21 16:40:19 -07:00
erwincoumans
6a7efac4c3
Quick first prototype/test to integrate pybullet into Unity,
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see readme.txt for details.
2017-09-20 23:18:18 -07:00
erwincoumans
ee30479a28
add option to log joint torques (due to user applied torques and/or motor torques)
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See quadruped.py for an example:
p.startStateLogging(p.STATE_LOGGING_GENERIC_ROBOT, "genericlogdata.bin", maxLogDof = 16, logFlags = p.STATE_LOG_JOINT_TORQUES)
Thanks to JulianYG, in pull request https://github.com/bulletphysics/bullet3/pull/1273
2017-08-30 19:41:15 -07:00
Erwin Coumans
1569f3845c
more fixes in pybullet_gym envs/data.
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implement pybullet.setAdditionalSearchPath
2017-08-27 19:34:00 -07:00
Erwin Coumans
aafaa7e33e
Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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Fix two_cubes.sdf (was lacking collision shape for second cube)
2017-08-14 14:59:41 -07:00
Erwin Coumans
88897cc744
implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
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See also examples\pybullet\examples\changeTexture.py
2017-06-30 19:11:43 -07:00
Erwin Coumans
dd3d55610b
fixes in pybullet.loadTexture, changeVisualShape replacing texture.
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(also works for OpenGL3 renderer now)
2017-06-30 13:35:07 -07:00
Erwin Coumans
65e22ba3e9
allow auxilary link to be used for gear btMultiBodyGearConstraint.
2017-06-23 20:24:04 -07:00
Erwin Coumans
8e9f5ef3f3
fix compile issue
2017-06-23 16:22:38 -07:00
Erwin Coumans
2ab56b4d62
Allow to create concave collision meshes. Note that this is only supported for static (mass 0) multibodies.
2017-06-23 14:43:28 -07:00
Erwin Coumans
61f27a5c72
also add baseInertialFramePositionObj and baseInertialFrameOrientationObj to pybullet.createMultiBody
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updated createMultiBodyLinks.py example.
2017-06-19 17:13:20 -07:00
Erwin Coumans
7441515c0e
Preliminary version of pybullet.createMultiBody including links connected to parent by a joint.
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See createMultiBodyLinks.py example.
2017-06-19 13:15:05 -07:00
Erwin Coumans
f3c11b6f31
add capsule, cylinder, plane, mesh support for pybullet.createCollisionShape
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preparation to add links to pybullet.createMultiBody
2017-06-19 10:14:26 -07:00
Erwin Coumans
2e6f8c271e
allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
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pybullet.getMouseEvents / b3RequestMouseEventsCommandInit
2017-06-17 13:29:14 -07:00
Erwin Coumans
23b155a2b4
add getAABB.py example.
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fix getAABB / b3RequestCollisionInfoCommandInit to use less stack memory
2017-06-16 18:10:10 -07:00
Erwin Coumans
bb8cfe3c9a
pybullet.getAABB and getAPIVersion
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fix btMultiBody::getLinkCollider
bump up Bullet C-API version
2017-06-15 19:46:27 -07:00
Erwin Coumans
60e3887456
enable btGearConstraint, expose 'changeDynamics' for gearRatio, only works for maximalCoordinates rigid bodies.
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See examples\pybullet\examples\mimicJointConstraint.py
2017-06-07 13:44:34 -07:00
Erwin Coumans
d08f3e5f91
expose pybullet non-contact erp, friction erp and frictionAnchor, b3PhysicsParamSetDefaultNonContactERP / b3PhysicsParamSetDefaultFrictionERP / b3ChangeDynamicsInfoSetFrictionAnchor
2017-06-07 09:37:28 -07:00
Erwin Coumans
0c3a3cc466
pybullet.changeDynamicsInfo/b3ChangeDynamicsInfoSetContactStiffnessAndDamping expose contactStiffness/contactDamping
2017-06-07 08:37:42 -07:00
Erwin Coumans
a7aed37632
work on pybullet/C-API createMultiBody (still preliminary, only sphere/box collision shapes, no links/hierarchies yet, soon)
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pybullet/C-API, expose linear/angular damping
fix some warnings (param name needs to be same in .h and .cpp)
fix potential startup threading issue (args were deleted in main thread while still possibly use in child thread)
fix for spinning/rolling friction in case of mixing maximal and reduced coordinate btMultiBody+btRigidBody
2017-06-04 22:04:16 -07:00
Erwin Coumans
b23cb1dd2c
pybullet.createCollisionShape, createVisualShape, createMultiBody, programmatic creation using ProgrammaticUrdfInterface
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(still preliminary, not ready for commit yet, see examples\pybullet\examples\createSphereMultiBodies.py)
2017-06-03 10:57:56 -07:00
yunfeibai
bfcbb339cf
Merge remote-tracking branch 'upstream/master'
2017-06-02 18:26:04 -07:00
yunfeibai
e2a9fc33dc
Remove debug code.
2017-06-02 17:40:50 -07:00
yunfeibai
3506603d60
Test conversion from view matrix to yaw pitch roll.
2017-06-02 16:56:05 -07:00
yunfeibai
e97bb9d494
Add utility function to convert view matrix to camera yaw pitch roll.
2017-06-01 21:44:02 -07:00
yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
Erwin Coumans
87293e835c
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor
Bug fixes in b3ResourcePath::findResourcePath resolution.
add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium
minor fixes to obj2sdf
2017-06-01 12:32:44 -07:00
erwincoumans
4e03c36fa6
add pybullet.multiplyTransforms and pybullet.invertTransform
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use btAssert instead of assert (glGetError is really slow)
shift default light-position a little bit, to make faces different color
2017-05-29 21:55:58 -07:00
Erwin Coumans
b645963879
expose pybullet changeDynamics(spinningFriction=..., rollingFriction=..., restitution=...)
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Bullet C-API b3ChangeDynamicsInfoSetSpinningFriction/RollingFriction/Resitution
b3PhysicsParamSetRestitutionVelocityThreshold, / pybullet.setPhysicsEngineParameter restitutionVelocityThreshold:
if the velocity is below this threshhold, the restitution is zero (this prevents energy buildup at near-resting state)
pybullet restitution.py example.
2017-05-26 18:14:38 -07:00