Commit Graph

118 Commits

Author SHA1 Message Date
Erwin Coumans
e286fbd9f2 fixes for RemoteGUIHelper 2019-06-15 10:30:48 -07:00
Chuyuan Fu
3fb0a7c19b add set starting position and orientation to softbody 2019-05-01 16:56:40 -07:00
erwincoumans
f28fd91e4f add raycast accelerator for btHeightfieldTerrainShape, thanks to Marc Zylann, see https://github.com/bulletphysics/bullet3/pull/2062
it can be disabled by setting the flag cb.m_flags |= btTriangleRaycastCallback::kF_DisableHeightfieldAccelerator;
acceleration is disabled for z axis up.
add btHeightfieldTerrainShape example to example browser
2019-04-15 21:55:29 -07:00
Chuyuan Fu
7aba1f9e8a Use two SI solvers as blocks in block solver.
In the btBlockSolver we are experimenting with, we have SI for both multibody and rigid body. I'm currently replacing rigid body SI solver with two smaller SI solvers. The two examples provided by RigidBodyBoxes.h should have the same behavior.
2019-03-25 14:41:58 -07:00
Erwin Coumans
a0aa963e28 fix premake and cmake for ExampleBrowser 2019-03-15 04:04:51 +00:00
Chuyuan Fu
1660957f75 Untrack Grasp box example for now. This example needs more adjustment.
fix compile
2019-03-07 17:10:16 -08:00
Chuyuan Fu
e818452494 Add grasp box example and fixjoint boxes example.
tmp

gripper is working?

fix joint example
2019-03-07 17:10:16 -08:00
Chuyuan Fu
9141caf67e Add joint limit example.
The demo artifically exceeds joint limit due to numerical errors caused
by large ratio.
2019-03-07 17:09:32 -08:00
Chuyuan Fu
5d60c274c4 Add an example of a stack of boxes of large mass ratio. The default
solver cannot solve it effectively.
2019-03-07 17:08:16 -08:00
erwincoumans
4d39b7caca Merge pull request #2142 from fuchuyuan/fixedJoint
Fixed joint
2019-03-06 22:03:00 -08:00
Chuyuan Fu
8b5a238b2f Add boxes joint by fixed joint example\n Onlyp2p joint works 2019-03-06 13:47:49 -08:00
erwincoumans
36a9dcf368 remove src/BulletDynamics/Featherstone/btMultiBodyBlockConstraintSolver.cpp and examples/ConstraintSolvers/* code
revert changes to btMultiBodyConstraintSolver/btSequentialImpulseConstraintSolver related to btMultiBodyBlockConstraintSolver
2019-02-27 17:10:17 -08:00
erwincoumans
d7e087de16 prepare small experiment with block solver 2019-02-26 23:27:05 -08:00
erwincoumans
c44471c38c preparation for block solver btRigidBody. 2019-02-26 20:24:15 -08:00
Michel Zou
e9112a9f5f Install examples lib 2019-01-12 11:06:06 +01:00
erwincoumans
684a9f6a99 move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
move setup.py back to eglRenderer extension, use pkgutil.get_loader('eglRenderer').get_filename()
disable dlmopen by default, unless B3_USE_DLMOPEN is defined.
2018-09-10 23:18:34 -07:00
Jeongseok Lee
e8e97d39fe Merge remote-tracking branch 'upstream/master' into multibody_mlcp_solver_v2 2018-08-06 10:34:43 -07:00
Jeongseok Lee
89c6a83ae9 Add MLCP constraint solver for multibody 2018-08-02 22:53:30 -07:00
Erwin Coumans
2cab56d6ef prepare build system(s) for collisionFilterPlugin 2018-07-27 15:48:24 +02:00
erwincoumans
b6f5cb4c34 enable pdControlPlugin by default (requires pdControlPlugin.cpp and b3RobotSimulatorClientAPI_NoDirect.cpp)
add pdControl.py example, make pdControlPlugin functional
reduce memory usage
fix examples/pybullet/gym/pybullet_data/random_urdfs/948/948.urdf, fixes issue #1704
2018-06-05 15:59:01 -07:00
Erwin Coumans
7bd84740d7 PyBullet / BulletRobotics: prepare for pdControlPlugin and collisionFilterPlugin
Split examples/SharedMemory/b3RobotSimulatorClientAPI_NoGUI.* and move to examples/SharedMemory/b3RobotSimulatorClientAPI_NoGUI.cpp and examples/SharedMemory/b3RobotSimulatorClientAPI_NoDirect.cpp
2018-06-05 11:41:41 +10:00
Erwin Coumans
ff4d0b1777 add HelloBulletRobotics C++ example with similar API to PyBullet
Add ANYmal quadruped robot URDF to pybullet_data
2018-05-24 15:48:45 +10:00
erwincoumans
9c77e07494 upgrade from tinyxml to tinyxml2 2018-04-12 00:09:44 -07:00
Lunkhound
b8720f2161 parallel solver: various changes
- threading: adding btSequentialImpulseConstraintSolverMt
 - task scheduler: added parallelSum so that parallel solver can compute residuals
 - CommonRigidBodyMTBase: add slider for solver least squares residual and allow multithreading without needing OpenMP, TBB, or PPL
 - taskScheduler: don't wait for workers to sleep/signal at the end of each parallel block
 - parallel solver: convertContacts split into an allocContactConstraints and setupContactConstraints stage, the latter of which is done in parallel
 - parallel solver: rolling friction is now interleaved along with normal friction
 - parallel solver: batchified split impulse solving + some cleanup
 - parallel solver: sorting batches from largest to smallest
 - parallel solver: added parallel batch creation
 - parallel solver: added warmstartingWriteBackContacts func + other cleanup
 - task scheduler: truncate low bits to preserve determinism with parallelSum
 - parallel solver: reducing dynamic mem allocs and trying to parallelize more of the batch setup
 - parallel solver: parallelize updating constraint batch ids for merging
 - parallel solver: adding debug visualization
 - task scheduler: make TBB task scheduler parallelSum deterministic
 - parallel solver: split batch gen code into separate file; allow selection of batch gen method
 - task scheduler: add sleepWorkerThreadsHint() at end of simulation
 - parallel solver: added grain size per phase
 - task Scheduler: fix for strange threading issue; also no need for main thread to wait for workers to sleep
 - base constraint solver: break out joint setup into separate function for profiling/overriding
 - parallel solver: allow different batching method for contacts vs joints
 - base constraint solver: add convertJoint and convertBodies to make it possible to parallelize joint and body conversion
 - parallel solver: convert joints and bodies in parallel now
 - parallel solver: speed up batch creation with run-length encoding
 - parallel solver: batch gen: run-length expansion in parallel; collect constraint info in parallel
 - parallel solver: adding spatial grid batching method
 - parallel solver: enhancements to spatial grid batching
 - sequential solver: moving code for writing back into functions that derived classes can call
 - parallel solver: do write back of bodies and joints in parallel
 - parallel solver: removed all batching methods except for spatial grid (others were ineffective)
 - parallel solver: added 2D or 3D grid batching options; and a bit of cleanup
 - move btDefaultTaskScheduler into LinearMath project
2018-02-26 22:47:33 -08:00
Erwin Coumans
9288ea9c6a fix mac osx build 2018-02-21 08:16:00 -08:00
Erwin Coumans
c2b59776ed CMakeLists glew to glad 2018-02-20 21:09:31 -08:00
erwincoumans
df0305462d refactor b3RobotSimulatorClientAPI into a main part without GUI dependencies (no OpenGL, gwen, glew etc)
so that App_RobotSimulator_NoGUI can link against BulletRobotics and App_RobotSimulator links against BulletRobotics and some extra files.
2018-02-02 18:33:29 -08:00
erwincoumans
329a1f5a74 PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin. 2018-01-17 12:48:48 -08:00
erwincoumans
874d764051 add missing file in CMakeLists.txt 2017-11-23 09:32:31 -08:00
Srajan Garg
05ad68015d add new example for btCompoundShape 2017-10-03 01:38:20 +05:30
Erwin Coumans
3783dccaa3 create a C/C++ plugin system for pybullet / C-API. 2017-09-22 19:17:57 -07:00
erwincoumans
518c7ec00e Merge pull request #1144 from lunkhound/pr-threading-refactor
Bullet 2 threading refactor: moved parallel-for calls into core libs
2017-06-02 16:18:12 -07:00
erwincoumans
83f910711a Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
!!! Make sure to add examples/SharedMemory/PhysicsServerExampleBullet2.cpp to your build system, if needed
Bump up pybullet to version 1.0.9
2017-05-30 19:54:55 -07:00
Lunkhound
a6a0ea5f54 add task scheduler implemented with thread support interface 2017-05-30 00:21:10 -07:00
Lunkhound
dfe184e8d3 Bullet 2 threading refactor: moved parallel-for calls into core libs 2017-05-23 01:01:20 -07:00
Erwin Coumans
e954374e56 build system fixes 2017-05-13 13:50:35 -07:00
David Carlier
756568ad9c build fix for BSD systems 2017-04-16 17:53:44 +01:00
Erwin Coumans
59d16b2c42 expose video capture as logging command in b3RobotSimulatorClientAPI (C++) and pybullet (use STATE_LOGGING_VIDEO_MP4) 2017-03-16 09:13:33 -07:00
Erwin Coumans
34c3fca8d5 prepare state logging system (log state of robot, vr controllers after each stepSimulation) 2017-02-17 10:47:55 -08:00
erwincoumans
26a34e3cda Move ChromeTracing in its own file, and add tracing support for VR server (App_SharedMemoryPhysics_VR)
Add a bit of extra sleep in PhysicsServer thread, to make rendering smoother.
2017-01-29 20:59:47 -08:00
Erwin Coumans
fdd517e00f First step towards a MuJoCo MJCF importer for Bullet. It can load the humanoid.xml, ant.xml and some other OpenAI GYM asset files. Not all fields are converted, so it is work-in-progress. This is useful for Reinforcement Learning experiments, and would also help integration with DeepMind Lab. 2016-12-30 18:32:57 -08:00
erwincoumans
4235c61fcf move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo. 2016-11-07 12:08:02 -08:00
erwincoumans
e35129ceaf Merge branch 'master' of https://github.com/erwincoumans/bullet3 2016-11-04 13:16:30 -07:00
erwincoumans
9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00
erwincoumans
2c6237abda process todo in CMakeLists.txt 2016-10-22 13:53:44 -07:00
erwincoumans
c481662938 Merge pull request #723 from benelot/3D-NN-walkers-example
Simple Neural Network 3D Walkers example
2016-10-21 08:47:35 -07:00
erwin coumans
29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
Benelot
f0f694145d Implement TimeWarpBase.
-------------------------------------
This commit implements speeding up and slowing down examples. The
example can be influenced by the parameters. A separate example will be
added to show off the capabilities of the TimeWarpBase for other
examples. 

The walkers work quite well, a successful evolution was run over night
and reached a walker distance of 7.2m.
2016-09-16 09:49:18 +02:00
erwin coumans
32eccdff61 Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision">
VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering,
Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h
Add a dummy return to stop a warning
Expose defaultContactERP in shared memory api/pybullet.
First start to expose IK in shared memory api/pybullet (not working yet)
2016-09-08 15:15:58 -07:00