erwin.coumans
de56f3a473
revert old change to bullet.pc.in file for autotools. Note that autotools builds/installs lowercase libraries and cmake uses upper/camel case.
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fix minor Blender serialization issue (not applicable to .bullet files, but code base is shared)
2010-09-07 20:26:22 +00:00
erwin.coumans
a022c9a555
update .bullet format to 2.77, embed DNA inside its own chunk
2010-08-24 20:49:41 +00:00
erwin.coumans
32433aa8b3
Allow to link the DX11ClothDemo against the 64bit DirectX SDK for x64 builds
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Fix memory leaks in btBulletFile and btParallelConstraintSolver (and added some additional profile timers)
2010-08-19 20:03:23 +00:00
erwin.coumans
844a54a409
Fix broken CDTestFramework
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Avoid crash in BulletWorldImporter, ignoring 'invalid' constraints between two static bodies
Use a bitfield for btCollisionObject::CollisionObjectTypes (to allow custom types that are derived from build-in types such as btRigidBody)
Revert/improve softbody debug rendering
2010-08-15 20:45:55 +00:00
erwin.coumans
1cb3365771
revert change in bFile, it broke serialization
2010-07-22 00:19:43 +00:00
erwin.coumans
e3f4f6f1c5
fix double-precision support
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improve serialization, better search for SDNA1 tag
2010-07-21 23:59:41 +00:00
erwin.coumans
7684c1b92d
use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
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Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
2010-07-21 21:33:40 +00:00
erwin.coumans
5fd08505ba
Serialization fix: workaround for conflicting SDNA data -> SDNANAME (needs better fix)
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Serialization fix imported from gamekit, see http://code.google.com/p/gamekit/source/detail?r=433
2010-07-20 13:55:12 +00:00
erwin.coumans
745b3d4e05
fix some warnings, see Issue 400
2010-07-20 01:09:34 +00:00
erwin.coumans
f6242087a1
make btHingeConstraint constructor arguments const, thanks to Nick Waanders
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http://code.google.com/p/bullet/issues/detail?id=391
return value in btBulletWorldImporter
2010-06-18 00:31:06 +00:00
erwin.coumans
d2cc0d73c5
avoid crash in .bullet file reading on empty files (or file-not-found)
2010-05-12 23:18:11 +00:00
erwin.coumans
c35e72bd9f
minor tweak: allow btBulletWorldImporter to convertAllObjects (instantiate Bullet objects) without having to reload/parse the .bullet file. Can be useful to quickly destroy and restart a dynamics world
2010-05-03 19:49:46 +00:00
erwin.coumans
8723005cd7
fix for MinGW compiler support in bChunk.h serialization
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thanks to comicfans44 for the report and fix:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=5014&p=18368#p18368
2010-04-26 20:25:42 +00:00
erwin.coumans
9de41ddd7a
btBulletWorldImporter fix: don't crash when loading files that have wrong constraint setup for btGeneric6DofConstraints
2010-03-15 23:28:50 +00:00
erwin.coumans
5bd008eff7
more fixes for shared libs
2010-03-06 17:21:08 +00:00
erwin.coumans
81f04a4d48
fix: some file didn't have the svn:eol-style native yet
2010-03-06 15:23:36 +00:00
erwin.coumans
4fd48ac691
Fixes to build under MinGW
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thanks to Mikhail, http://code.google.com/p/bullet/issues/detail?id=352
2010-03-03 21:40:12 +00:00
erwin.coumans
8b1e1c9fdf
comment-out unused var
2010-03-02 12:12:46 +00:00
erwin.coumans
8fbe399ea4
Make .bullet serialization mode robust:
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Deal with broken DNA serialization. Bullet 2.76 release revision 2035 - 2046 was broken, and this includes the Maya Dynamica plugin.
Added some workaround to deal with the broken .bullet files, instead of crashing.
2010-03-02 09:32:34 +00:00
erwin.coumans
9acb3d1805
Added some improvements on Bullet serialization:
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Introduced generated unique id's, instead of the pointer address to avoid 64bit->32bit truncation issues
Use serializer->getUniquePointer instead of directly using a pointer
moved ChunkUtils::getNextBlock to bFile::getNextBlock.
Moved 'TEST_BACKWARD_FORWARD_COMPATIBILITY' to bDNA.cpp. Enable the define for further testing of .bullet format
Removed duplicate definitions and use the one in LinearMath/btSerialization.h
2010-02-28 20:50:50 +00:00
erwin.coumans
d5ea1d569f
for for btBvhTriangleMeshShape with short int indices serialization
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disable bvh serialization, it has issues (needs testing)
2010-02-27 09:16:42 +00:00
erwin.coumans
aab5652e7d
fix a serialization bug with btStridingMeshInterface with short indices (16 bit)
2010-02-27 02:16:25 +00:00
erwin.coumans
4add96ce75
fix crashing bug on import btTriangleMeshShape of 16-bit indices
2010-02-26 22:29:25 +00:00
erwin.coumans
56f3df802e
update serialization mainly for Blender .blend reading, it has to do with pointer arrays not being swapped properly (Bullet .bullet doesn't use pointer arrays so it isn't affected)
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Thanks a lot to Charlie/snailrose for the fix
2010-02-26 03:07:23 +00:00
erwin.coumans
40dc18f604
remove Extras/obsolete/quickstep
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improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh.
Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh)
You can also serialize trimesh without BVH, use:
serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);// or BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-25 20:12:40 +00:00
erwin.coumans
5a6afb2b8d
expose the SphereTriangleDetector::collide method
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cmake build tweaks: only compile BlenderSerialize if necessary
2010-02-24 19:27:24 +00:00
erwin.coumans
012cc0cc81
update autogenerated Bullet de-serialization headerfiles
2010-02-24 03:25:47 +00:00
erwin.coumans
9c1d134f2f
add support for btTriangleInfoMap serialization (needs testing)
2010-02-24 03:22:34 +00:00
erwin.coumans
f5fabd2676
Preparation for serialization of btTriangleInfoMap
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Add flags to disable bvh and triangleinfomap serialization
btSerializer::setSerializationFlags(flags)
flag can have value BT_SERIALIZE_NO_BVH, BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-24 02:49:41 +00:00
erwin.coumans
1425feec26
minor warning fixes, issue with "direction[i] = direction[i];" on OSX
2010-02-23 18:08:44 +00:00
erwin.coumans
2a2c82b7ce
update autogenerated serialization headers
2010-02-23 09:15:53 +00:00
erwin.coumans
41e9115bca
Add support to serialize btOptimizedBvh/btQuantizedBvh for a btBvhTriangleMeshShape (using the new btSerializer). This is a new implementation, with full cross-platform support.
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So it is different from the in-place method (btQuantizedBvh::serializeInPlace/deserializeInPlace).
It is also possible to serialize/deserialize just the bvh, using the btSerializer (needs some code snippet/helper)
See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4770
2010-02-23 09:03:46 +00:00
erwin.coumans
5ab92c0083
fix issue with serialization (only happens when using the BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES option)
2010-02-22 22:47:15 +00:00
erwin.coumans
6ef37ab722
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
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moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
2010-02-20 15:39:09 +00:00
erwin.coumans
890fd49813
don't serialize names twice,
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register unknown chunks (used for rigid body/shape/constraint names)
2010-02-20 03:19:27 +00:00
erwin.coumans
85724b5500
SerializeDemo: create a testFile.bullet if it is missing
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Serialization: remove obsolete autogenerated headers
Minor changes in btSequentialImpulseConstraintSolver: split methods to make it easier to derive from the class and add functionality.
2010-02-19 23:24:04 +00:00
erwin.coumans
76681a52ee
fix compile issue strncmp, strlen and memcpy,
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Thanks MatrixNAN for the report http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4732
2010-02-15 02:47:44 +00:00
erwin.coumans
32b4de20ab
Fixed some serialization issues related to swapping endianness of DNA, and fixed memory leak in btSerializer
2010-02-13 01:33:28 +00:00
erwin.coumans
1a87fbf2f0
btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
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minor compilation fix on PS3
Yippie, revision 2000!
2010-02-13 00:43:42 +00:00
erwin.coumans
a9556d0fd5
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
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add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
99d9fddc42
add name for collision shape and constraint serialization (to objects, shapes and constaints can be mapped to user data)
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updated serialization structures and header files (for new 'm_name' field, replacing user pointer)
fix issue with btGeneric6DofConstraint::setParam in headerfile
2010-02-04 05:28:17 +00:00
erwin.coumans
4140a20552
fixed some compile issue for Mac Dynamica plugin, see
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http://code.google.com/p/bullet/issues/detail?id=221
added some missing file for autotools/Makefile.am
fix: btBulletWorldImporter::loadFileFromMemory always returned false, if it was succesful
2010-01-31 16:46:06 +00:00
erwin.coumans
c71b968110
fixes on unix (new lines and case)
2010-01-30 23:48:19 +00:00
erwin.coumans
e57f03599a
make Bullet compile on Visual Studio 6
2010-01-30 23:10:12 +00:00
erwin.coumans
788f48643b
remove all warnings on Mac OSX Snow Leopard
2010-01-30 22:31:56 +00:00
erwin.coumans
77b773f470
more improvements, copy testFile.bullet to target binary directory (cmake), fix some warnings
2010-01-30 21:46:50 +00:00
erwin.coumans
f9ad5cf587
fixes in serialization, should fix non-Windows platforms.
2010-01-30 21:31:56 +00:00
erwin.coumans
01b66a6799
fixes in serialization (don't serialize shapes multiple times), hull shape issue,
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fix InternalEdgeDemo compilation using GLUT
2010-01-30 06:55:39 +00:00
erwin.coumans
37f6df2c32
added serialization support for gimpact mesh
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improved cmake build system for updating the serialization structures
2010-01-29 02:50:34 +00:00
rponom
ee3e231be5
+ more consistent 'setLocalScaling' for the btCompoundShape. Full non-uniform scaling is not supported when child shapes have a rotation. If any child shapes have rotation, the best you can do is either uniform scaling, or 'baking' the non-uniform scaling into the child geometry (vertices of a convex hull for example)
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+ fixed an issue with BulletWorldImporter, btBoxShape implicitShapeDimensions already includes local scaling.
2010-01-28 23:41:09 +00:00