1) use $(CUDA_INC_PATH) for CUDA include path
2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h)
3) remove pre-linked glee*.lib, but include glee.c directly
4) removed fluids_2008.sln, just use automatic converted upgrade using fluids_2005.sln solution
Use Bullet/Glut/GL folder, instead of Bullet/Extras/spu/common/GL folder)
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com
We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.