Erwin Coumans
e698b1e22b
working version on Mac OSX (no compound, but concave/convex)
2013-03-21 17:54:14 -07:00
erwin coumans
8bfbaf3ed1
step closer to GPU bvh traversal
2013-03-19 20:06:24 -07:00
erwin coumans
0fa8eccac0
add wavefront loader
...
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00
erwin coumans
fc5e2ad5ba
remove dependency on Adl math stuff
2013-03-17 01:37:25 -07:00
erwin coumans
d3c80fe160
add Takahiro's batching pgs solver
2013-03-17 01:19:27 -07:00
erwin coumans
d91d18b5f5
added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU)
2013-03-15 18:44:55 -07:00
erwin coumans
9a7414f4e9
cleanup of gpu rigid body (removed all Adl stuff)
2013-03-15 16:27:23 -07:00