ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
37a53ee7d9
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
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removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
ejcoumans
543ad0ed4c
check for valid pointer of CcdPhysicsEnvironment before removal
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also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
2006-09-07 23:01:53 +00:00
ejcoumans
ac11a0c06b
Did a bit more Collada physics importing work.
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Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
2006-06-03 02:13:59 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00