erwincoumans
ed73bce9da
Move Bullet 2.x demos in a single demo 'AllBullet2Demos', for now only BasicDemo and FeatherstoneDemo is implemented.
2014-01-05 21:58:30 -08:00
erwincoumans
8f3051fdf1
add ImplicitCloth demo, by Stan Melax
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add SimpleOpenGL3App, used in ImplicitCloth demo. The Bullet 3.x demos should use this as a template, it will clean up some of the mess.
2013-11-09 12:12:33 -08:00
erwincoumans
ef42c17143
add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders
2013-09-06 12:05:56 -07:00
erwincoumans
0ccb6922a8
more work towards CPU version
2013-08-30 08:06:46 -07:00
erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
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allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
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added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwincoumans
9a92eecf10
allow larger amount of rigid bodies, dynamically increase b3Config limits
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avoid crashes in instancing renderer if instance maximum is exceeded.
2013-06-17 17:05:01 -07:00
Erwin Coumans
f55473d586
GpuRaytraceScene work-in-progress, CPU only at the moment.
2013-05-27 00:42:28 -07:00
erwincoumans
25fe5f4a77
prepare for GPU cloth/softbody
2013-05-06 18:35:34 -07:00
erwin coumans
7366e262fd
bt -> b3 and BT -> B3 rename for content and filenames
2013-04-28 23:11:10 -07:00
erwin coumans
626f0cf1e3
bt->b3
2013-04-17 17:52:51 -07:00
erwin coumans
e646754228
more bt* to b3*
2013-04-16 17:08:59 -07:00
erwin coumans
c2eb058e1f
minor fixes
2013-04-03 09:19:39 -07:00
erwin coumans
68062bdfbd
added Samurai Monastry wavefront .obj
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added alternative batching kernel (slow)
tweaked controls a bit
added command-line options --selected_demo=<int> and --new_batching
started looking into parallel 3d sap
2013-03-23 23:00:50 -07:00
erwin coumans
0fa8eccac0
add wavefront loader
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start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00
erwin coumans
a6a7a67b61
add another btgui test
2013-03-13 00:22:35 -07:00