Commit Graph

3 Commits

Author SHA1 Message Date
erwin coumans
100449d76f faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
Erwin Coumans
a9d4184e2d fix Mac version of cloth rendering 2013-06-03 17:35:31 -07:00
erwincoumans
25fe5f4a77 prepare for GPU cloth/softbody 2013-05-06 18:35:34 -07:00