Fixes Issue 497 //license header #ifndef BT_RIGIDBODY_H #define BT_RIGIDBODY_H class btRigidBody { }; #endif //BT_RIGIDBODY_H
Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc) Only update 'setNumTasks' when necessary Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded (build systems will be updated soon)