Commit Graph

7 Commits

Author SHA1 Message Date
erwin.coumans
84b1774dda improve handling of restitution by using the velocity (linear/angular) before applying forces: this is done by re-introducing the btSolverBody and only apply the forces to solver body, and use the original rigid body velocity for restitution computation.
warmstarting for contact points was broken, fix in btPersistentManifold
enable split impulse by default (at the cost of some performance)
add  the option for zero-length friction (instead of recomputing friction directions using btPlaneSpace), use the solver mode flag SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS
precompute lateral friction directions (in btManifoldResult)
remove the mConstraintRow[3] from btManifoldPoint, it just took a lot of memory with no benefits: fixed it in btParallelConstraintSolver
2012-08-31 19:46:24 +00:00
erwin.coumans
624dac6128 Make btParallelConstraintSolver 64-bit ready
add an optional assert method for the btCollisionDispatcher, to make sure the contact pool is contiguous (needed for btParallelConstraintSolver)
2011-04-04 22:38:56 +00:00
erwin.coumans
958c705a02 Demos/ConvexHullDistance/ConvexHullDistanceDemo.cpp to compile again
Allow to use convexProcessingThreshold as maximum distance for convex-convex computation (useful for closest distance/point computation)
2010-08-25 01:28:46 +00:00
erwin.coumans
e3f4f6f1c5 fix double-precision support
improve serialization, better search for SDNA1 tag
2010-07-21 23:59:41 +00:00
erwin.coumans
fbc17731ec Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
2010-07-08 17:02:38 +00:00
erwin.coumans
81f04a4d48 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
erwin.coumans
f567130d78 add option to compile benchmark using BulletMultiThreaded (for now the option is only tested on Windows) 2010-02-08 23:50:33 +00:00