Commit Graph

16 Commits

Author SHA1 Message Date
erwin.coumans
2162f6663d disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
erwin.coumans
0e3b04d952 Add COLLADA physics support for GImpact (allowing dynamic moving rigid bodies using concave collision shapes) in ColladaDemo, and ColladaConverter (import and export)
Note: ColladaConverter will export a btGImpactConvexDecompositionShape the same as a btCompoundShape, so importing an exported btGImpactConvexDecompositionShape (roundtrip) creates a btCompoundShape
2009-01-19 04:18:02 +00:00
erwin.coumans
9516e505a7 fix broken build
Add btCompoundShape export support for BulletColladaConverter. 
Thanks to JamesH for the report/request:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840
2008-11-12 22:25:23 +00:00
erwin.coumans
ce5df7cf47 pass vectors by reference 2008-10-29 02:41:08 +00:00
erwin.coumans
6f28170422 Removed obsolete btPoint3: use btVector3 instead 2008-10-27 19:56:48 +00:00
erwin.coumans
b281057337 made shape construction virtual, to allow destruction of memory of btCollisionShape 2008-10-04 01:11:40 +00:00
john.mccutchan
bce0047986 Add a destructor to ColladaConverter.
Two minor fixes to ColladaConverter as well.
2008-04-28 21:53:10 +00:00
erwin.coumans
bfe6774399 removed unused structure 2008-04-08 21:14:14 +00:00
john.mccutchan
3b9e114d9b Ensure that the dom is instantiated inside registerRigidBody and registerConstraint.
Add a reset method to the colladaconverter so that the user can reuse the same converter.
2008-03-14 18:46:03 +00:00
john.mccutchan
fde2551637 Implement deRegisterConstraint and deRegisterRigidBody.
Add getName method for querying the dom for the name of a constraint or rigid body.
2008-03-13 20:57:23 +00:00
erwin.coumans
fe5386a5c8 Made the move from sourceforge to googlecode (no svn sync any longer)
Fixed BulletColladaConverter load/save
Removed btTypedUserInfo
Added btHashMap
Fixed btCapsuleShape
2008-03-13 05:16:42 +00:00
ejcoumans
9aec3255ef add support for 16bit indices and 3-float vertices (instead of btVector3 which is 4float) in
in btTriangleMesh container and ColladaConverter.

compile issue with PlatformDefinitions in GDC demo.
2008-02-18 01:37:30 +00:00
ejcoumans
6b3587a505 moved implementation from ColladaDemo into ColladaConverter, so that it can be used without change with any btDynamicsWorld. 2008-02-08 23:46:37 +00:00
johnmccutchan
8e31abc265 Lots of changes to ColladaConverter: btCollisionObject, btCollisionShape and btTypedConstraint
now hold pointers to dom elements in their btTypedUserInfo fields. This makes the ColladaConverter
less fragile.
2008-02-05 19:00:32 +00:00
johnmccutchan
7c40589831 Added full featured saving support including collision geometry and constraints. 2008-01-30 01:53:08 +00:00
ejcoumans
b0627e30cf moved Bullet COLLADA Convert into Extras folder, instead of embedded in the ColladaDemo 2007-10-12 07:39:04 +00:00