erwin.coumans
f754952232
Pass in a const reference to a CompareFunc for quickSort, to make Visual Studio 2011 happy.
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Thanks to Cameron Hart
Fixes Issue 588
2012-01-23 21:39:44 +00:00
erwin.coumans
1f7a67b7da
Apply a patch that updates vertex position on GPU for the OpenCL version, by Dongsoo Han (saggita), work-in-progress
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Removed the unused OpenCL kernels
Add example how to cache binary kernels, see SoftDemo compiled with OpenCL AMD using msvc/vs2008_opencl.bat
2011-12-20 18:03:24 +00:00
erwin.coumans
b68c64f2db
Disable DX11 cloth bounds update, it is too slow by default.
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Use g_dx11Solver->setEnableUpdateBounds(true); to re-enable it (it enables GPU collision of cloth versus capsule)
2011-09-14 20:55:00 +00:00
erwin.coumans
d80805d40c
apply the DX11 cloth fix to allow DLL usage, see Issue 494
2011-04-07 16:19:51 +00:00
erwin.coumans
d52f58edd8
Synchronize changes from branches/GpuClothAMD to trunk
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Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
2011-02-27 09:07:07 +00:00
erwin.coumans
4f9b450200
added OpenCL cloth demo, contributed by AMD.
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updated GpuSoftBodySolvers
updated DirectCompute cloth demo
2010-08-14 00:56:17 +00:00
erwin.coumans
dd0f022d1d
trying to sort out the vectormath include path mess:
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move vectormath to src folder, and add a vmInclude.h that contains the logic in a single location.
If you still need a system-wide vectormath, make sure to define USE_SYSTEM_VECTORMATH (in build system)
2010-07-21 19:11:28 +00:00
erwin.coumans
11fa2e8b43
Added GPU SoftBody constraint solvers for DirectX 11 (Direct Compute) and OpenCL, thanks to AMD.
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See also http://code.google.com/p/bullet/issues/detail?id=390
Added Demos/DX11ClothDemo
(an OpenCL cloth demo will follow soon)
2010-07-20 16:09:53 +00:00