Logo
Explore Help
Sign In
Bart/bullet3
1
0
Fork 0
You've already forked bullet3
Code Issues Pull Requests Releases Wiki Activity
131 Commits 10 Branches 0 Tags
fdaa3a7abcb6504659ca806f204e699dff2f823c
Commit Graph

8 Commits

Author SHA1 Message Date
ejcoumans
fdaa3a7abc some work on compound collision shapes (not finished yet) 2006-07-24 05:22:56 +00:00
ejcoumans
a359212fb3 more work on parallel dispatching of simulation islands 2006-07-01 03:33:05 +00:00
ejcoumans
2d80bae6e3 fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation. 2006-07-01 00:22:15 +00:00
ejcoumans
3a85557c29 Refactoring for parallel processing of islands, collision detection and constraint solving. 2006-06-30 00:41:09 +00:00
ejcoumans
c8a0c95195 added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
2006-06-25 19:36:50 +00:00
ejcoumans
2eed545a70 enable to suspend and restore dynamics. also, catched the case where failed dynamics (resulting in infinite AABB sizes) doesn't mess up the entire simulation, it just get's deactivated (with a message that a simulation error happened) 2006-06-22 03:00:43 +00:00
ejcoumans
51a645bb4a constraints between bodies merge constraint simulations (this fixes problems with deactivation/sleeping) 2006-06-17 15:22:06 +00:00
ejcoumans
e061ec1ebf moved files around 2006-05-25 19:18:29 +00:00
Powered by Gitea Version: 1.24.3 Page: 27ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API