Xuchen Han
36f7441790
support anchor constraint between deformable and multibody
2019-10-17 16:45:28 -07:00
Xuchen Han
60dfe1fe69
add support for anchor constraint between deformable and rigid
2019-10-16 19:23:01 -07:00
Xuchen Han
3d622a3bee
enable deformable sleeping
2019-10-16 12:00:02 -07:00
Xuchen Han
774937bcd6
add option to turn face contact on/off
2019-10-15 13:53:27 -07:00
Xuchen Han
a7222d8a9f
add option to set stress clamping limit
2019-10-15 13:51:33 -07:00
Xuchen Han
87546bb7c3
prevent velocity of deformable from getting too big from explicit force
2019-10-15 13:50:13 -07:00
Xuchen Han
0d742273c1
set default drag coefficient to 0
2019-10-15 13:50:13 -07:00
Xuchen Han
25a566c378
finish deformable sleeping and add option for drag
2019-10-15 13:50:13 -07:00
Xuchen Han
3b945597d1
prevent narrow phase collision detection between rigid and soft when both are sleeping
2019-10-15 13:50:12 -07:00
Xuchen Han
e13578fee3
add option to turn self-collision on/off
2019-10-15 13:47:55 -07:00
Xuchen Han
d0e4bbf04d
fix gravity set up
2019-10-15 13:47:54 -07:00
Xuchen Han
cb46440e17
add normal cone optimization for self-collision
2019-09-28 14:44:41 -07:00
Xuchen Han
416e516735
add naive implementation of self collision
2019-09-28 14:44:41 -07:00
Xuchen Han
ae42cc561e
add damping energy in line search
2019-09-28 14:44:41 -07:00
Xuchen Han
1bfb226be8
add support for deformable vs. deformable contact
2019-09-28 14:44:41 -07:00
Xuchen Han
403eb62dfa
code clean up and optimization
2019-09-28 14:44:41 -07:00
Xuchen Han
109d9353af
switched to deformable rigid contact from Jacobi to Gauss Seidel
2019-09-28 14:44:41 -07:00
Xuchen Han
f99cf56149
finished refactoring; start adding face contact
2019-09-28 14:44:41 -07:00
Xuchen Han
acfcc3fc9a
updates to interpolation for rendering mesh
2019-09-28 14:43:40 -07:00
Xuchen Han
a47eeb8225
add render mesh interpolation from simulation mesh
2019-09-28 14:43:40 -07:00
Xuchen Han
d4a15e016e
add newton solver
2019-09-04 18:48:00 -07:00
Xuchen Han
e73f70efa2
swap m_x and m_q in softbody to align with rendering convention
2019-09-04 18:48:00 -07:00
Xuchen Han
4df31305a8
remove iostream dependency
2019-08-21 22:31:30 -07:00
Xuchen Han
76d37ec475
bug fix in updateDeformation
2019-08-20 10:37:25 -07:00
Xuchen Han
54bd93aad2
move deformation update to before explicit force calculation to prevent repetition of F calculation
2019-08-19 11:30:25 -07:00
Xuchen Han
fce1296413
fix the issue that compound objects's child does not get rotated in the material space in interpolationWorldTransform
2019-08-16 13:45:29 -07:00
Xuchen Han
deb7c152c4
add corotated model to lagrangian forces
2019-08-16 13:45:05 -07:00
Xuchen Han
e5231b5cc5
restore behaviors of btSoftBody
2019-08-06 10:52:19 -07:00
Xuchen Han
54303e02b1
perform position correction only when objects are penetrating
2019-08-02 13:21:06 -07:00
Xuchen Han
f1e7ce9ce1
add multibody interpolation transform so that collision detection is consistent with rigidbody
2019-08-02 13:15:06 -07:00
Xuchen Han
ec403f790d
factor out force; now btDeformableLagrangianceForce can be specified at configuration time and to specific softbody
2019-08-02 13:15:06 -07:00
Xuchen Han
243b9fc8c7
combat friction drift in positionCorrect by changing velocity and change it back (effectively only changing position)
2019-08-02 13:14:15 -07:00
Xuchen Han
a90cad2a96
deformable code refactor
2019-08-02 13:13:21 -07:00
Xuchen Han
7846dd38dd
switch explicit elastic force
2019-08-02 13:12:51 -07:00
Xuchen Han
32836b0694
set up deformable world and solver (does not support contact or friction yet)
2019-08-02 13:10:17 -07:00
erwincoumans
ab8f16961e
Code-style consistency improvement:
...
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00
erwincoumans
17115f38c2
add some timings, small fix in btSoftBody related to btMultiBody interaction
2017-09-29 07:50:04 -07:00
Sam Hocevar
903cc96c1a
Fix one-sided soft bodies.
...
A coding mistake in btSoftBody::addAeroForceToNode() was applying forces
in the wrong direction for one-sided soft bodies.
2017-09-01 18:47:46 +02:00
yunfeibai
ff2c79e6bc
Fix a bug in softbody contact handling.
2016-11-03 12:14:39 -07:00
yunfeibai
479497997c
Add grasp bunny example with multibody gripper.
2016-11-02 14:53:28 -07:00
yunfeibai
ab6ce65abe
Add contact handling between multibody and softbody.
2016-11-02 13:21:01 -07:00
yunfeibai
3c37db0804
Add API to set bunny properties. Add example to show coupling between softbody and multibody.
2016-11-01 16:45:10 -07:00
erwin coumans
1ce647742c
fix build
2014-10-22 14:46:48 -07:00
Erwin Coumans
222ecb156d
add GImpact and BulletSoftBody, until we have replacement (otherwise it prevents people from migrating to the github/Bullet3 repository)
2013-12-18 09:05:30 -08:00