ejcoumans
8faebb4c1c
moved btGenericPoolAllocator to GIMPACT, updated jamfiles/buildsystem
2007-09-30 03:16:47 +00:00
ejcoumans
78fe8b7249
initial upgrade to GIMPACT 0.3, thanks to Francisco Leon for the update. GIMPACT demo/build system will be fixed today.
2007-09-30 00:05:52 +00:00
ejcoumans
87df3d0f32
Based on feedback from another professional game company, there are several improvements, including some API change...
...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
fd67de47d3
fixed bug in GIMPACT, thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
2007-08-18 15:11:53 +00:00
ejcoumans
49aa535be9
updated to make projects compiler under double precision. GIMPACT compiles/links, but doesn't work properly.
2007-07-26 03:44:21 +00:00
ejcoumans
980f03dc3d
upgrade to GIMPACT 0.2
2007-06-22 17:32:28 +00:00
ejcoumans
55258a8a72
gimpact 0.2 prep
2007-06-22 16:59:13 +00:00
ejcoumans
853bafb7ae
Get the open source Bullet library more in sync with Playstation SPU version
2007-04-10 01:02:58 +00:00
sjbaker
6bb806d26b
More cleanup.
2006-11-20 06:48:45 +00:00
sjbaker
04d41b7a0a
Cleanup compilation warnings.
2008-02-12 04:22:31 +00:00
ejcoumans
509ed8f634
added GIMPACT update from Francisco. Thanks!
2006-11-17 02:20:37 +00:00
ejcoumans
be175e888e
2006-11-14 05:09:11 +00:00
ejcoumans
a9172d8684
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00