Erwin Coumans
fffa17dd35
little tuning for rendering
2017-03-28 08:20:10 -07:00
Erwin Coumans
46c5b00964
report actual number of instances (enable sync transforms for physics server)
2017-03-27 23:09:24 -07:00
Erwin Coumans
b9642e8e68
enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
2017-03-27 21:42:37 -07:00
erwincoumans
9bad64fed9
allow obsolete OpenGL2 drawer to render with z-up axis.
2016-11-12 11:59:40 -08:00
erwin coumans
02582e3a78
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
...
add test for VR HUD/sub-titles
fix issue in previous commit, partial string use %.8s not %8.s
use long long int in b3Clock
fix warning/error in pointer alignment in serialization
Fix pybullet Windows compilation.
(thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687 )
2016-07-09 15:09:09 -07:00
erwin coumans
60d2b99151
Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
...
Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
2016-07-07 19:24:44 -07:00
erwin coumans
7ac497d6f2
WIP example for real-time collision detection features of Bullet
2015-10-18 14:01:25 -07:00
erwincoumans
57d8567ca3
more example refactoring
2015-04-16 15:16:13 -07:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00