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4
.gitignore
vendored
4
.gitignore
vendored
@@ -19,3 +19,7 @@ pip-selfcheck.json
|
||||
/build
|
||||
/dist
|
||||
*.eggs
|
||||
|
||||
# Virtualenv
|
||||
.venv/*
|
||||
.gitignore
|
||||
@@ -0,0 +1,26 @@
|
||||
--scene imitate
|
||||
|
||||
--num_update_substeps 10
|
||||
--num_sim_substeps 2
|
||||
--world_scale 4
|
||||
|
||||
--terrain_file data/terrain/plane.txt
|
||||
|
||||
--char_types general
|
||||
--character_files data/characters/humanoid3d.txt
|
||||
--enable_char_soft_contact false
|
||||
--fall_contact_bodies 0 1 2 3 4 6 7 8 9 10 12 13 14
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||||
#--goal_type Strike
|
||||
|
||||
--char_ctrls ct_pd
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||||
--char_ctrl_files data/controllers/humanoid3d_ctrl.txt
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||||
--motion_file data/motions/humanoid3d_backflip.txt
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||||
--sync_char_root_pos true
|
||||
--sync_char_root_rot false
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||||
|
||||
--agent_files data/agents/ct_agent_humanoid_ppo.txt
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--train_agents false
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||||
|
||||
#--output_path output
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||||
#--int_output_path output/intermediate
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||||
--model_files data/policies/humanoid3d/humanoid3d_backflip.ckpt
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||||
@@ -0,0 +1,27 @@
|
||||
--scene imitate
|
||||
|
||||
--num_update_substeps 10
|
||||
--num_sim_substeps 2
|
||||
--world_scale 4
|
||||
|
||||
--terrain_file data/terrain/plane.txt
|
||||
|
||||
--char_types general
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||||
--character_files data/characters/humanoid3d.txt
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||||
--enable_char_soft_contact false
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||||
--fall_contact_bodies 0 1 2 3 4 6 7 8 9 10 12 13 14
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||||
|
||||
--char_ctrls ct_pd
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||||
--char_ctrl_files data/controllers/humanoid3d_ctrl.txt
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||||
--motion_file data/motions/humanoid3d_spinkick.txt
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||||
--sync_char_root_pos true
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||||
--sync_char_root_rot false
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||||
--goal_type Strike
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||||
|
||||
--agent_files data/agents/ct_agent_humanoid_ppo.txt
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--train_agents false
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||||
|
||||
#--output_path output
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||||
#--int_output_path output/intermediate
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||||
--model_files output/spinkick_partial_run/spinkick_no_rot.ckpt
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||||
#--model_files output/spinkick_partial_run/agent0_model.ckpt
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||||
@@ -0,0 +1,25 @@
|
||||
--scene imitate
|
||||
|
||||
--num_update_substeps 10
|
||||
--num_sim_substeps 2
|
||||
--world_scale 4
|
||||
|
||||
--terrain_file data/terrain/plane.txt
|
||||
|
||||
--char_types general
|
||||
--character_files data/characters/humanoid3d.txt
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||||
--enable_char_soft_contact false
|
||||
--fall_contact_bodies 0 1 2 3 4 6 7 8 9 10 12 13 14
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||||
|
||||
--char_ctrls ct_pd
|
||||
--char_ctrl_files data/controllers/humanoid3d_ctrl.txt
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||||
--motion_file data/motions/humanoid3d_walk.txt
|
||||
--sync_char_root_pos true
|
||||
--sync_char_root_rot false
|
||||
|
||||
--agent_files data/agents/ct_agent_humanoid_ppo.txt
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||||
--train_agents false
|
||||
|
||||
#--output_path output
|
||||
#--int_output_path output/intermediate
|
||||
--model_files data/policies/humanoid3d/output/agent0_model.ckpt
|
||||
@@ -0,0 +1,34 @@
|
||||
--scene imitate
|
||||
|
||||
--time_lim_min 0.5
|
||||
--time_lim_max 0.5
|
||||
--time_lim_exp 0.2
|
||||
--time_end_lim_min 4
|
||||
--time_end_lim_max 4
|
||||
--time_end_lim_exp 10
|
||||
--anneal_samples 32000000
|
||||
|
||||
--num_update_substeps 10
|
||||
--num_sim_substeps 2
|
||||
--world_scale 4
|
||||
|
||||
--terrain_file data/terrain/plane.txt
|
||||
|
||||
--char_types general
|
||||
--character_files data/characters/humanoid3d.txt
|
||||
--enable_char_soft_contact false
|
||||
--fall_contact_bodies 0 1 2 3 4 6 7 8 9 10 12 13 14
|
||||
--goal_type kick_random
|
||||
|
||||
--char_ctrls ct_pd
|
||||
--char_ctrl_files data/controllers/humanoid3d_ctrl.txt
|
||||
--motion_file data/motions/humanoid3d_kick.txt
|
||||
--sync_char_root_pos true
|
||||
--sync_char_root_rot false
|
||||
|
||||
--agent_files data/agents/ct_agent_humanoid_ppo.txt
|
||||
#--train_agents false
|
||||
|
||||
--output_path output
|
||||
#--int_output_path output/intermediate
|
||||
#--model_files data/policies/humanoid3d/agent0_model.ckpt
|
||||
@@ -0,0 +1,35 @@
|
||||
--scene imitate
|
||||
|
||||
--time_lim_min 0.5
|
||||
--time_lim_max 0.5
|
||||
--time_lim_exp 0.2
|
||||
--time_end_lim_min 20
|
||||
--time_end_lim_max 20
|
||||
--time_end_lim_exp 50
|
||||
--anneal_samples 32000000
|
||||
|
||||
--num_update_substeps 10
|
||||
--num_sim_substeps 2
|
||||
--world_scale 4
|
||||
|
||||
--terrain_file data/terrain/plane.txt
|
||||
|
||||
--char_types general
|
||||
--character_files data/characters/humanoid3d.txt
|
||||
--enable_char_soft_contact false
|
||||
--fall_contact_bodies 0 1 2 3 4 6 7 8 9 10 12 13 14
|
||||
--goal_type Strike
|
||||
|
||||
--char_ctrls ct_pd
|
||||
--char_ctrl_files data/controllers/humanoid3d_ctrl.txt
|
||||
--motion_file data/motions/humanoid3d_spinkick.txt
|
||||
--sync_char_root_pos true
|
||||
--sync_char_root_rot false
|
||||
|
||||
--agent_files data/agents/ct_agent_humanoid_ppo.txt
|
||||
#--train_agents false
|
||||
|
||||
--output_path output
|
||||
#--int_output_path output/intermediate
|
||||
--model_files output/spinkick_partial_run/agent0_model.ckpt
|
||||
#Command: mpiexec -n 6 python DeepMimic_Optimizer.py --arg_file train_humanoid3d_spinkick_args_test.txt --num_workers 6
|
||||
@@ -27,7 +27,7 @@
|
||||
"TDLambda": 0.95,
|
||||
|
||||
"OutputIters": 10,
|
||||
"IntOutputIters": 400,
|
||||
"IntOutputIters": 50,
|
||||
"TestEpisodes": 32,
|
||||
|
||||
"ExpAnnealSamples": 64000000,
|
||||
|
||||
129
examples/pybullet/gym/pybullet_envs/deep_mimic/env/goals.py
vendored
Normal file
129
examples/pybullet/gym/pybullet_envs/deep_mimic/env/goals.py
vendored
Normal file
@@ -0,0 +1,129 @@
|
||||
from enum import Enum
|
||||
from abc import ABC, abstractmethod
|
||||
import random
|
||||
import math
|
||||
import pybullet as pb
|
||||
import numpy
|
||||
|
||||
def randomVal(lowerBound, upperbound):
|
||||
difference = upperbound - lowerBound
|
||||
return lowerBound + random.random() * difference
|
||||
|
||||
class GoalType(Enum):
|
||||
NoGoal = 0
|
||||
Strike = 1
|
||||
TargetHeading = 2
|
||||
Throw = 3
|
||||
TerrainTraversal = 4
|
||||
|
||||
@staticmethod
|
||||
def from_str(goal_type_str):
|
||||
if goal_type_str == '':
|
||||
return GoalType.NoGoal
|
||||
else:
|
||||
try:
|
||||
return GoalType[goal_type_str]
|
||||
except:
|
||||
raise NotImplementedError
|
||||
|
||||
class Goal(ABC):
|
||||
def __init__(self, goal_type: GoalType):
|
||||
self.goal_type = goal_type
|
||||
self.generateGoalData()
|
||||
|
||||
@abstractmethod
|
||||
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def getTFData(self):
|
||||
pass
|
||||
|
||||
class NoGoal(Goal):
|
||||
def __init__(self):
|
||||
super().__init__(GoalType.NoGoal)
|
||||
|
||||
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
|
||||
self.goal_data = []
|
||||
|
||||
def getTFData(self):
|
||||
return self.goal_data
|
||||
|
||||
class StrikeGoal(Goal):
|
||||
def __init__(self):
|
||||
self.follow_rot = True
|
||||
self.is_hit_prev = False
|
||||
super().__init__(GoalType.Strike)
|
||||
|
||||
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
|
||||
# distance, height, rot
|
||||
distance = randomVal(0.6, 0.8)
|
||||
height = randomVal(0.8, 1.25)
|
||||
rot = randomVal(-1, 1) # radians
|
||||
|
||||
self.is_hit = False
|
||||
|
||||
# The max distance from the target counting as a hit
|
||||
self.hit_range = 0.2
|
||||
|
||||
# Transform to xyz coordinates for placement in environment
|
||||
x = distance * math.cos(rot)
|
||||
y = distance * math.sin(rot)
|
||||
z = height
|
||||
|
||||
# Y axis up, z axis in different direction
|
||||
self.goal_data = [-x, z, y]
|
||||
|
||||
if self.follow_rot:
|
||||
# Take rotation of human model into account
|
||||
rotMatList = pb.getMatrixFromQuaternion(modelOrient)
|
||||
rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
|
||||
vec = numpy.array(self.goal_data)
|
||||
rotatedVec = numpy.dot(rotMat, vec)
|
||||
self.world_pos = rotatedVec.tolist()
|
||||
|
||||
# Correct distance and height after rotation
|
||||
curr_distance = (self.world_pos[0] ** 2 + self.world_pos[2] ** 2) ** 0.5
|
||||
factor = distance / curr_distance
|
||||
self.world_pos[0] *= factor
|
||||
self.world_pos[1] = height
|
||||
self.world_pos[2] *= factor
|
||||
|
||||
# Add translation of agent in world
|
||||
self.world_pos = [ self.world_pos[0] + modelPos[0],
|
||||
self.world_pos[1],
|
||||
self.world_pos[2] + modelPos[2]]
|
||||
else:
|
||||
self.world_pos = [-x + modelPos[0], z, y + modelPos[2]]
|
||||
|
||||
def getTFData(self):
|
||||
x = 0.0
|
||||
if self.is_hit:
|
||||
x = 1.0
|
||||
return [x] + self.goal_data
|
||||
|
||||
class TargetHeadingGoal(Goal):
|
||||
def __init__(self):
|
||||
super().__init__(GoalType.TargetHeading)
|
||||
|
||||
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
|
||||
# Direction: 2D unit vector
|
||||
# speed: max speed
|
||||
random_rot = random.random() * 2 * math.pi
|
||||
x = math.cos(random_rot)
|
||||
y = math.sin(random_rot)
|
||||
velocity = randomVal(0, 0.5)
|
||||
self.goal_data = [x, y, velocity]
|
||||
|
||||
def getTFData(self):
|
||||
return self.goal_data
|
||||
|
||||
def createGoal(goal_type: GoalType) -> Goal:
|
||||
if goal_type == GoalType.NoGoal:
|
||||
return NoGoal()
|
||||
elif goal_type == GoalType.Strike:
|
||||
return StrikeGoal()
|
||||
elif goal_type == GoalType.TargetHeading:
|
||||
return TargetHeadingGoal()
|
||||
else:
|
||||
raise NotImplementedError
|
||||
17
examples/pybullet/gym/pybullet_envs/deep_mimic/env/humanoid_link_ids.py
vendored
Normal file
17
examples/pybullet/gym/pybullet_envs/deep_mimic/env/humanoid_link_ids.py
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
from enum import IntEnum
|
||||
|
||||
class HumanoidLinks(IntEnum):
|
||||
chest = 1
|
||||
neck = 2
|
||||
rightHip = 3
|
||||
rightKnee = 4
|
||||
rightAnkle = 5
|
||||
rightShoulder = 6
|
||||
rightElbow = 7
|
||||
rightWrist = 8
|
||||
leftHip = 9
|
||||
leftKnee = 10
|
||||
leftAnkle = 11
|
||||
leftShoulder = 12
|
||||
leftElbow = 13
|
||||
leftWrist = 14
|
||||
@@ -149,6 +149,7 @@ class HumanoidStablePD(object):
|
||||
self.setSimTime(0)
|
||||
|
||||
self.resetPose()
|
||||
self.thrown_body_ids = []
|
||||
|
||||
def resetPose(self):
|
||||
#print("resetPose with self._frame=", self._frame, " and self._frameFraction=",self._frameFraction)
|
||||
@@ -254,9 +255,9 @@ class HumanoidStablePD(object):
|
||||
keyFrameDuration = self._mocap_data.KeyFrameDuraction()
|
||||
cycleTime = self.getCycleTime()
|
||||
#print("self._motion_data.NumFrames()=",self._mocap_data.NumFrames())
|
||||
self._cycleCount = self.calcCycleCount(t, cycleTime)
|
||||
self.cycleCount = self.calcCycleCount(t, cycleTime)
|
||||
#print("cycles=",cycles)
|
||||
frameTime = t - self._cycleCount * cycleTime
|
||||
frameTime = t - self.cycleCount * cycleTime
|
||||
if (frameTime < 0):
|
||||
frameTime += cycleTime
|
||||
|
||||
@@ -294,9 +295,9 @@ class HumanoidStablePD(object):
|
||||
self.computeCycleOffset()
|
||||
oldPos = self._poseInterpolator._basePos
|
||||
self._poseInterpolator._basePos = [
|
||||
oldPos[0] + self._cycleCount * self._cycleOffset[0],
|
||||
oldPos[1] + self._cycleCount * self._cycleOffset[1],
|
||||
oldPos[2] + self._cycleCount * self._cycleOffset[2]
|
||||
oldPos[0] + self.cycleCount * self._cycleOffset[0],
|
||||
oldPos[1] + self.cycleCount * self._cycleOffset[1],
|
||||
oldPos[2] + self.cycleCount * self._cycleOffset[2]
|
||||
]
|
||||
pose = self._poseInterpolator.GetPose()
|
||||
|
||||
@@ -705,6 +706,9 @@ class HumanoidStablePD(object):
|
||||
#ignore self-collision
|
||||
if (p[1] == p[2]):
|
||||
continue
|
||||
# ignore collisions with thrown objects
|
||||
if p[1] in self.thrown_body_ids or p[2] in self.thrown_body_ids:
|
||||
continue
|
||||
if (p[1] == self._sim_model):
|
||||
part = p[3]
|
||||
if (p[2] == self._sim_model):
|
||||
@@ -929,3 +933,10 @@ class HumanoidStablePD(object):
|
||||
#print("com_reward=",com_reward)
|
||||
|
||||
return reward
|
||||
|
||||
def getSimModelBasePosition(self):
|
||||
return self._pybullet_client\
|
||||
.getBasePositionAndOrientation(self._sim_model)
|
||||
|
||||
def getLinkPositionAndOrientation(self, link_id):
|
||||
return tuple(self._pybullet_client.getLinkState(self._sim_model, link_id)[0:2])
|
||||
|
||||
@@ -6,6 +6,8 @@ from pybullet_utils import bullet_client
|
||||
import time
|
||||
from pybullet_envs.deep_mimic.env import motion_capture_data
|
||||
from pybullet_envs.deep_mimic.env import humanoid_stable_pd
|
||||
from pybullet_envs.deep_mimic.env.goals import GoalType, Goal, createGoal
|
||||
from pybullet_envs.deep_mimic.env.humanoid_link_ids import HumanoidLinks
|
||||
import pybullet_data
|
||||
import pybullet as p1
|
||||
import random
|
||||
@@ -20,8 +22,14 @@ class PyBulletDeepMimicEnv(Env):
|
||||
self._isInitialized = False
|
||||
self._useStablePD = True
|
||||
self._arg_parser = arg_parser
|
||||
self.goal = self.getGoal()
|
||||
self.target_id = None
|
||||
|
||||
self.reset()
|
||||
|
||||
if self.goal.goal_type == GoalType.Strike:
|
||||
self.target_id = self.drawStrikeGoal()
|
||||
|
||||
def reset(self):
|
||||
|
||||
if not self._isInitialized:
|
||||
@@ -82,12 +90,19 @@ class PyBulletDeepMimicEnv(Env):
|
||||
startTime = float(rn) / rnrange * self._humanoid.getCycleTime()
|
||||
self.t = startTime
|
||||
|
||||
# Remove all the thrown objects
|
||||
self.removeThrownObjects()
|
||||
|
||||
self._humanoid.setSimTime(startTime)
|
||||
self.prevCycleCount = self._humanoid.cycleCount
|
||||
|
||||
self._humanoid.resetPose()
|
||||
#this clears the contact points. Todo: add API to explicitly clear all contact points?
|
||||
#self._pybullet_client.stepSimulation()
|
||||
self._humanoid.resetPose()
|
||||
# generate new goal
|
||||
humanPos, humanOrient = self._humanoid.getLinkPositionAndOrientation(0)
|
||||
self.goal.generateGoalData(humanPos, humanOrient)
|
||||
self.needs_update_time = self.t - 1 #force update
|
||||
|
||||
def get_num_agents(self):
|
||||
@@ -142,7 +157,7 @@ class PyBulletDeepMimicEnv(Env):
|
||||
return np.array(out_scale)
|
||||
|
||||
def get_goal_size(self, agent_id):
|
||||
return 0
|
||||
return len(self.goal.getTFData())
|
||||
|
||||
def get_action_size(self, agent_id):
|
||||
ctrl_size = 43 #numDof
|
||||
@@ -150,13 +165,16 @@ class PyBulletDeepMimicEnv(Env):
|
||||
return ctrl_size - root_size
|
||||
|
||||
def build_goal_norm_groups(self, agent_id):
|
||||
return np.array([])
|
||||
# Perform normalization on goal data
|
||||
return np.array([0] * len(self.goal.getTFData()))
|
||||
|
||||
def build_goal_offset(self, agent_id):
|
||||
return np.array([])
|
||||
# no offset
|
||||
return np.array([0] * len(self.goal.getTFData()))
|
||||
|
||||
def build_goal_scale(self, agent_id):
|
||||
return np.array([])
|
||||
# no scale
|
||||
return np.array([1] * len(self.goal.getTFData()))
|
||||
|
||||
def build_action_offset(self, agent_id):
|
||||
out_offset = [0] * self.get_action_size(agent_id)
|
||||
@@ -229,11 +247,19 @@ class PyBulletDeepMimicEnv(Env):
|
||||
return np.array(state)
|
||||
|
||||
def record_goal(self, agent_id):
|
||||
return np.array([])
|
||||
return np.array(self.goal.getTFData())
|
||||
|
||||
def calc_reward(self, agent_id):
|
||||
kinPose = self._humanoid.computePose(self._humanoid._frameFraction)
|
||||
reward = self._humanoid.getReward(kinPose)
|
||||
|
||||
mimic_weight = 0.7
|
||||
goal_weight = 0.3
|
||||
|
||||
if self.goal.goal_type == GoalType.Strike:
|
||||
linkPos, linkOrient = self._humanoid.getLinkPositionAndOrientation(HumanoidLinks.rightAnkle)
|
||||
reward = mimic_weight * reward + goal_weight * self.calcStrikeGoalReward(linkPos)
|
||||
|
||||
return reward
|
||||
|
||||
def set_action(self, agent_id, action):
|
||||
@@ -263,6 +289,9 @@ class PyBulletDeepMimicEnv(Env):
|
||||
#print("pybullet_deep_mimic_env:update timeStep=",timeStep," t=",self.t)
|
||||
self._pybullet_client.setTimeStep(timeStep)
|
||||
self._humanoid._timeStep = timeStep
|
||||
self.updateGoal(self._humanoid.getLinkPositionAndOrientation(HumanoidLinks.rightAnkle)[0])
|
||||
if self.target_id is not None: # TODO: check goal type
|
||||
self.updateDrawStrikeGoal()
|
||||
|
||||
for i in range(1):
|
||||
self.t += timeStep
|
||||
@@ -325,3 +354,113 @@ class PyBulletDeepMimicEnv(Env):
|
||||
if o in keys:
|
||||
return keys[ord(key)] & self._pybullet_client.KEY_WAS_TRIGGERED
|
||||
return False
|
||||
|
||||
def hitWithObject(self):
|
||||
# Spawn an object with velocity hitting the model
|
||||
r = random.random()
|
||||
distance = 3.0
|
||||
rand_angle = r * 2 * math.pi - math.pi
|
||||
|
||||
position, orientation = \
|
||||
self._humanoid.getSimModelBasePosition()
|
||||
|
||||
# Remember, in bullet: Y direction is "up". X and Z direction are
|
||||
# in the horizontal plane.
|
||||
ball_position = [ distance * math.cos(rand_angle) + position[0],
|
||||
position[1],
|
||||
distance * math.sin(rand_angle)+ position[2]]
|
||||
|
||||
visualShapeId = self._pybullet_client.createVisualShape(
|
||||
shapeType=self._pybullet_client.GEOM_SPHERE,
|
||||
radius=0.1)
|
||||
|
||||
collisionShapeId = self._pybullet_client.createCollisionShape(
|
||||
shapeType=self._pybullet_client.GEOM_SPHERE,
|
||||
radius=0.1)
|
||||
|
||||
body = self._pybullet_client.createMultiBody(
|
||||
baseMass=1,
|
||||
baseCollisionShapeIndex=collisionShapeId,
|
||||
baseVisualShapeIndex=visualShapeId,
|
||||
basePosition=ball_position)
|
||||
|
||||
distance_scale = 10
|
||||
ball_velocity = [distance_scale * (position[i] - ball_position[i]) for i in range(3)]
|
||||
self._pybullet_client.resetBaseVelocity(body, linearVelocity=ball_velocity)
|
||||
|
||||
self._humanoid.thrown_body_ids.append(body)
|
||||
|
||||
def removeThrownObjects(self):
|
||||
# Disable gui so that object removal does not cause stutter
|
||||
self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_RENDERING,0)
|
||||
|
||||
for objectId in self._humanoid.thrown_body_ids:
|
||||
self._pybullet_client.removeBody(objectId)
|
||||
|
||||
self._humanoid.thrown_body_ids = []
|
||||
|
||||
self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_RENDERING,1)
|
||||
|
||||
def getGoal(self):
|
||||
goal_type_str = self._arg_parser.parse_string("goal_type")
|
||||
return createGoal(GoalType.from_str(goal_type_str))
|
||||
|
||||
def calcStrikeGoalReward(self, linkPos):
|
||||
if self.goal.is_hit:
|
||||
return 1
|
||||
else:
|
||||
goalPos = self.goal.world_pos
|
||||
distanceSquared = sum([(x - y)**2 for (x, y) in zip(goalPos, linkPos)])
|
||||
return math.exp(-4*distanceSquared)
|
||||
|
||||
def updateGoal(self, linkPos):
|
||||
if self.goal.goal_type == GoalType.Strike:
|
||||
if self.prevCycleCount != self._humanoid.cycleCount:
|
||||
# generate new goal
|
||||
humanPos, humanOrient = self._humanoid.getLinkPositionAndOrientation(0)
|
||||
self.goal.generateGoalData(humanPos, humanOrient)
|
||||
self.prevCycleCount = self._humanoid.cycleCount
|
||||
|
||||
goalPos = self.goal.world_pos
|
||||
distance = sum([(x - y)**2 for (x, y) in zip(goalPos, linkPos)]) ** 0.5
|
||||
|
||||
if distance <= self.goal.hit_range:
|
||||
self.goal.is_hit = True
|
||||
|
||||
def drawStrikeGoal(self):
|
||||
vis_id = self._pybullet_client.createVisualShape(
|
||||
shapeType=self._pybullet_client.GEOM_SPHERE,
|
||||
radius=self.goal.hit_range,
|
||||
rgbaColor=[1,0,0,0.5])
|
||||
|
||||
obj_id = self._pybullet_client.createMultiBody(
|
||||
baseVisualShapeIndex=vis_id,
|
||||
basePosition=self.goal.world_pos)
|
||||
return obj_id
|
||||
|
||||
def updateDrawStrikeGoal(self):
|
||||
current_pos = self._pybullet_client.getBasePositionAndOrientation(self.target_id)[0]
|
||||
target_pos = self.goal.world_pos
|
||||
|
||||
if target_pos != current_pos:
|
||||
self._pybullet_client.resetBasePositionAndOrientation(
|
||||
self.target_id,
|
||||
target_pos,
|
||||
[0, 0, 0, 1]
|
||||
)
|
||||
if self.goal.is_hit != self.goal.is_hit_prev:
|
||||
self.goal.is_hit_prev = self.goal.is_hit
|
||||
if self.goal.is_hit:
|
||||
# Color green
|
||||
self._pybullet_client.changeVisualShape(
|
||||
self.target_id,
|
||||
-1,
|
||||
rgbaColor=[0, 1, 0, 0.5]
|
||||
)
|
||||
else:
|
||||
# Color red
|
||||
self._pybullet_client.changeVisualShape(
|
||||
self.target_id,
|
||||
-1,
|
||||
rgbaColor=[1, 0, 0, 0.5]
|
||||
)
|
||||
|
||||
@@ -556,6 +556,7 @@ class RLAgent(ABC):
|
||||
self.logger.log_tabular("Test_Return", self.avg_test_return)
|
||||
self.logger.log_tabular("State_Mean", s_mean)
|
||||
self.logger.log_tabular("State_Std", s_std)
|
||||
self.logger.log_tabular("Goal_Type", self.world.env.goal.goal_type)
|
||||
self.logger.log_tabular("Goal_Mean", g_mean)
|
||||
self.logger.log_tabular("Goal_Std", g_std)
|
||||
self._log_exp_params()
|
||||
|
||||
@@ -23,7 +23,7 @@ step = False
|
||||
def update_world(world, time_elapsed):
|
||||
timeStep = update_timestep
|
||||
world.update(timeStep)
|
||||
reward = world.env.calc_reward(agent_id=0)
|
||||
# reward = world.env.calc_reward(agent_id=0)
|
||||
#print("reward=",reward)
|
||||
end_episode = world.env.is_episode_end()
|
||||
if (end_episode):
|
||||
@@ -92,6 +92,9 @@ if __name__ == '__main__':
|
||||
animating = not animating
|
||||
if world.env.isKeyTriggered(keys, 'i'):
|
||||
step = True
|
||||
if world.env.isKeyTriggered(keys, 'x'):
|
||||
# print("Throwing object.")
|
||||
world.env.hitWithObject()
|
||||
if (animating or step):
|
||||
update_world(world, timeStep)
|
||||
step = False
|
||||
|
||||
Reference in New Issue
Block a user