07b577fd86a68f4a758ff366e130368aea0f3648
Move btSoftBodyWorldInfo to public, instead of nested, so it can be easier forward declared. See http://code.google.com/p/bullet/issues/detail?id=78 Add get methods for damping/thresholds, see http://code.google.com/p/bullet/issues/detail?id=77
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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