Files
bullet3/Extras/Serialize/BulletFileLoader/autogenerated/bullet_btCollisionObjectData.h
2010-01-22 00:15:33 +00:00

64 lines
2.3 KiB
C++

/* Copyright (C) 2006-2009 Erwin Coumans & Charlie C
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
// Auto generated from makesdna dna.c
#ifndef __BULLET_BTCOLLISIONOBJECTDATA__H__
#define __BULLET_BTCOLLISIONOBJECTDATA__H__
// -------------------------------------------------- //
#include "bullet_Common.h"
#include "bullet_btTransformData.h"
#include "bullet_btVector3Data.h"
namespace Bullet {
// ---------------------------------------------- //
class btCollisionObjectData
{
public:
btTransformData m_worldTransform;
btTransformData m_interpolationWorldTransform;
btVector3Data m_interpolationLinearVelocity;
btVector3Data m_interpolationAngularVelocity;
btVector3Data m_anisotropicFriction;
int m_hasAnisotropicFriction;
btScalar m_contactProcessingThreshold;
void *m_broadphaseHandle;
void *m_collisionShape;
btCollisionShapeData *m_rootCollisionShape;
int m_collisionFlags;
int m_islandTag1;
int m_companionId;
int m_activationState1;
btScalar m_deactivationTime;
btScalar m_friction;
btScalar m_restitution;
int m_internalType;
void *m_userObjectPointer;
btScalar m_hitFraction;
btScalar m_ccdSweptSphereRadius;
btScalar m_ccdMotionThreshold;
int m_checkCollideWith;
};
}
#endif//__BULLET_BTCOLLISIONOBJECTDATA__H__