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0ca2eef022281df537dea00f9ed75d1136b7e1ef
bullet3/src/BulletCollision
History
erwin.coumans 0ca2eef022 FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
..
BroadphaseCollision
FIX: use btScalar instead of float, otherwise double precision build breaks
2008-10-02 01:17:18 +00:00
CollisionDispatch
FIX: use btScalar instead of float, otherwise double precision build breaks
2008-10-02 01:17:18 +00:00
CollisionShapes
+ capsule should subtract margin, and take local scaling into account.
2008-09-30 18:37:01 +00:00
ibmsdk
IBM CELL SDK 3.0 fixes
2008-02-28 00:07:00 +00:00
NarrowPhaseCollision
+ capsule should subtract margin, and take local scaling into account.
2008-09-30 18:37:01 +00:00
CMakeLists.txt
add new files to CMake
2008-10-01 23:45:54 +00:00
Doxyfile
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
2006-09-25 08:58:57 +00:00
Jamfile
fixed jam 'install' to properly copy right headerfiles in the destination directory
2006-12-26 17:16:40 +00:00
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