Files
bullet3/Demos3/CpuDemos/rigidbody/RigidBodyDemo.h
2013-08-30 08:06:46 -07:00

48 lines
911 B
C++

#ifndef B3_RIGID_BODY_DEMO_H
#define B3_RIGID_BODY_DEMO_H
#include "../CpuDemo.h"
struct RigidBodyDemo : public CpuDemo
{
struct b3DynamicBvhBroadphase* m_bp;
struct b3CpuNarrowPhase* m_np;
class b3CpuCollisionWorld* m_cd;
struct b3CpuRigidBodyPipeline* m_rb;
GLInstancingRenderer* m_instancingRenderer;
virtual void initPhysics(const ConstructionInfo& ci);
virtual void exitPhysics();
virtual void renderScene();
virtual void clientMoveAndDisplay();
virtual const char* getName() {
return "RigidBodyDemo";
}
virtual bool mouseMoveCallback(float x,float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
static CpuDemo* MyCreateFunc()
{
CpuDemo* demo = new RigidBodyDemo;
return demo;
}
};
#endif //B3_RIGID_BODY_DEMO_H