Logo
Explore Help
Sign In
Bart/bullet3
1
0
Fork 0
You've already forked bullet3
Code Issues Pull Requests Releases Wiki Activity
Files
0d5dcb3cc55ecc08c190bd6b21f8b8d1b54ba44a
bullet3/examples/TinyRenderer
History
erwincoumans 0d5dcb3cc5 setDebugObjectColor
2016-11-21 07:42:11 -08:00
..
geometry.cpp
add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
2016-04-26 20:47:10 -07:00
geometry.h
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
LICENSE.txt
add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support.
2016-04-26 20:47:10 -07:00
main.cpp
don't pass width/height into renderObject
2016-06-07 17:02:47 -07:00
model.cpp
Add kiva_shelf to prepare for picking/grasping task
2016-07-14 00:05:57 -07:00
model.h
Add kiva_shelf to prepare for picking/grasping task
2016-07-14 00:05:57 -07:00
our_gl.cpp
Update our_gl.cpp
2016-09-06 13:26:08 -07:00
our_gl.h
make some changes to make the previous example code changes backward compatible
2016-08-12 14:18:46 -07:00
premake4.lua
fix build, add premake4.lua
2016-04-26 21:08:02 -07:00
tgaimage.cpp
fix typo in texels flip
2016-04-28 23:01:49 -07:00
tgaimage.h
add first draft of contact point query in shared memory API
2016-09-01 13:30:07 -07:00
TinyRenderer.cpp
setDebugObjectColor
2016-11-21 07:42:11 -08:00
TinyRenderer.h
setDebugObjectColor
2016-11-21 07:42:11 -08:00
Powered by Gitea Version: 1.24.3 Page: 59ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API