0fbd9d49c442428e1f58213de29adfd863e28530
Thanks to mccdo at iastate.edu for the contribution, see Issue 373 + Optimization: removed some unnecessary code in btConvexHullShape::localGetSupportingVertexWithoutMargin + Added autogenerated Visual Studio 2005 projectfiles (using a patched cmake 2.8.1 to avoid any references to cmake/absolute paths)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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