100449d76fb71ffa62359046a20512480f11c596
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time adjust default constants in b3Config (needs more tweaking, ideally at run-time)
Bullet 3.x GPU rigid body pipeline. See docs folder for information, including how to build the project.
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