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1c0ec85c3236b7069ba981aa32f6dea268bf1491
bullet3/Extras/Serialize/BulletFileLoader
History
erwin.coumans 890fd49813 don't serialize names twice,
register unknown chunks (used for rigid body/shape/constraint names)
2010-02-20 03:19:27 +00:00
..
autogenerated
SerializeDemo: create a testFile.bullet if it is missing
2010-02-19 23:24:04 +00:00
bChunk.cpp
btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
2010-02-13 00:43:42 +00:00
bChunk.h
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
bCommon.h
More work on serialization and BulletFileLoader
2010-01-22 00:15:33 +00:00
bDefines.h
More work on serialization and BulletFileLoader
2010-01-22 00:15:33 +00:00
bDNA.cpp
make Bullet compile on Visual Studio 6
2010-01-30 23:10:12 +00:00
bDNA.h
More work on serialization and BulletFileLoader
2010-01-22 00:15:33 +00:00
bFile.cpp
make Bullet compile on Visual Studio 6
2010-01-30 23:10:12 +00:00
bFile.h
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
btBulletFile.cpp
don't serialize names twice,
2010-02-20 03:19:27 +00:00
btBulletFile.h
Fixed some serialization issues related to swapping endianness of DNA, and fixed memory leak in btSerializer
2010-02-13 01:33:28 +00:00
CMakeLists.txt
Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
2010-01-25 21:58:32 +00:00
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