Files
bullet3/examples/TinyRenderer/TinyRenderer.h
Erwin Coumans aa9a276a71 fix typo in texels flip
add support to create a cube in TinyRenderer (quick test)
2016-04-28 23:01:49 -07:00

45 lines
1.2 KiB
C++

#ifndef TINY_RENDERER_H
#define TINY_RENDERER_H
#include "geometry.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "tgaimage.h"
struct TinyRenderObjectData
{
//Camera
Matrix m_viewMatrix;
Matrix m_projectionMatrix;
Matrix m_viewportMatrix;
//Model (vertices, indices, textures, shader)
Matrix m_modelMatrix;
class Model* m_model;
//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
//Output
int m_width;
int m_height;
TGAImage& m_rgbColorBuffer;
b3AlignedObjectArray<float>& m_depthBuffer;
TinyRenderObjectData(int width, int height,TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>& depthBuffer);
virtual ~TinyRenderObjectData();
void loadModel(const char* fileName);
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices);
void* m_userData;
int m_userIndex;
};
class TinyRenderer
{
public:
static void renderObject(TinyRenderObjectData& renderData);
};
#endif // TINY_RENDERER_Hbla