Files
bullet3/Extras/CDTestFramework/AntTweakBar/examples/TwSimpleGLUT.c
erwin.coumans 1ef4c721a0 CDTestFramework, OPCODE, ICE redistributed under the ZLib License, with permission of Pierre Terdiman
Added Bullet SAP/MultiSAP support by Erwin Coumans (BulletSAPCompleteBoxPruningTest.*)
AABB tree broadphase by Nathanael Presson (btDbvt.*, DbvtTest.*)
2008-04-02 18:05:36 +00:00

195 lines
6.3 KiB
C

// ---------------------------------------------------------------------------
//
// @file TwSimpleGLUT.c
// @brief A simple example that uses AntTweakBar with OpenGL and GLUT.
//
// AntTweakBar: http://www.antisphere.com/Wiki/tools:anttweakbar
// OpenGL: http://www.opengl.org
// GLUT: http://opengl.org/resources/libraries/glut
//
// @author Philippe Decaudin - http://www.antisphere.com
// @date 2006/05/20
//
// note: TAB=4
//
// Compilation:
// http://www.antisphere.com/Wiki/tools:anttweakbar:examples#twsimpleglut
//
// ---------------------------------------------------------------------------
#include <AntTweakBar.h>
#include <stdlib.h>
#include <stdio.h>
#include <GL/glut.h>
// This example displays one of the following shapes
typedef enum { SHAPE_TEAPOT=1, SHAPE_TORUS, SHAPE_CONE } Shape;
#define NUM_SHAPES 3
Shape g_CurrentShape = SHAPE_TORUS;
// Shapes scale
float g_Zoom = 1.0f;
// Shapes material
float g_MatAmbient[] = { 0.5f, 0.0f, 0.0f, 1.0f };
float g_MatDiffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f };
// Light parameter
float g_LightMultiplier = 1.0f;
// Callback function called by GLUT to render screen
void Display(void)
{
float angle = (float)glutGet(GLUT_ELAPSED_TIME)/10.0f;
float v[4]; // will be used to set light paramters
// Clear frame buffer
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_NORMALIZE);
// Set light
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
v[0] = v[1] = v[2] = g_LightMultiplier*0.4f; v[3] = 1.0f;
glLightfv(GL_LIGHT0, GL_AMBIENT, v);
v[0] = v[1] = v[2] = g_LightMultiplier*0.8f; v[3] = 1.0f;
glLightfv(GL_LIGHT0, GL_DIFFUSE, v);
v[0] = v[1] = v[2] = 1.0f; v[3] = 0.0f;
glLightfv(GL_LIGHT0, GL_POSITION, v);
// Set material
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, g_MatAmbient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, g_MatDiffuse);
// Rotate and draw shape
glPushMatrix();
glTranslatef(0.5f, -0.3f, 0.0f);
glRotatef(angle, 1.0f, 5.0f, 0.0f);
glScalef(g_Zoom, g_Zoom, g_Zoom);
glCallList(g_CurrentShape);
glPopMatrix();
// Draw tweak bars
TwDraw();
// Present frame buffer
glutSwapBuffers();
// Recall Display at next frame
glutPostRedisplay();
}
// Callback function called by GLUT when window size changes
void Reshape(int width, int height)
{
// Set OpenGL viewport and camera
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40, (double)width/height, 1, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,5, 0,0,0, 0,1,0);
glTranslatef(0, 0.6f, -1);
// Send the new window size to AntTweakBar
TwWindowSize(width, height);
}
// Function called at exit
void Terminate(void)
{
glDeleteLists(SHAPE_TEAPOT, NUM_SHAPES);
TwTerminate();
}
// Main
int main(int argc, char *argv[])
{
TwBar *bar; // Pointer to a tweak bar
// Initialize AntTweakBar
// (note that AntTweakBar could also be intialize after GLUT, no matter)
if( !TwInit(TW_OPENGL, NULL) )
{
// A fatal error occured
fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
return 1;
}
// Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(640, 480);
glutCreateWindow("AntTweakBar simple example using GLUT");
glutCreateMenu(NULL);
// Set GLUT callbacks
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
atexit(Terminate); // Called after glutMainLoop ends
// Set GLUT event callbacks
// - Directly redirect GLUT mouse button events to AntTweakBar
glutMouseFunc((GLUTmousebuttonfun)TwEventMouseButtonGLUT);
// - Directly redirect GLUT mouse motion events to AntTweakBar
glutMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
// - Directly redirect GLUT mouse "passive" motion events to AntTweakBar (same as MouseMotion)
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
// - Directly redirect GLUT key events to AntTweakBar
glutKeyboardFunc((GLUTkeyboardfun)TwEventKeyboardGLUT);
// - Directly redirect GLUT special key events to AntTweakBar
glutSpecialFunc((GLUTspecialfun)TwEventSpecialGLUT);
// - Send 'glutGetModifers' function pointer to AntTweakBar;
// required because the GLUT key event functions do not report key modifiers states.
TwGLUTModifiersFunc(glutGetModifiers);
// Create some 3D objects (stored in display lists)
glNewList(SHAPE_TEAPOT, GL_COMPILE);
glutSolidTeapot(1.0);
glEndList();
glNewList(SHAPE_TORUS, GL_COMPILE);
glutSolidTorus(0.3, 1.0, 16, 32);
glEndList();
glNewList(SHAPE_CONE, GL_COMPILE);
glutSolidCone(1.0, 1.5, 64, 4);
glEndList();
// Create a tweak bar
bar = TwNewBar("TweakBar");
// Add 'g_Zoom' to 'bar': it is a modifable (RW) variable of type TW_TYPE_FLOAT. Its key shortcuts are [z] and [Z].
TwAddVarRW(bar, "Zoom", TW_TYPE_FLOAT, &g_Zoom, " min=0.01 max=2.5 step=0.01 keyIncr=z keyDecr=Z ");
// Add 'g_LightMultiplier' to 'bar': it is a variable of type TW_TYPE_FLOAT. Its key shortcuts are [+] and [-].
TwAddVarRW(bar, "Multiplier", TW_TYPE_FLOAT, &g_LightMultiplier, " label='Light booster' min=0.1 max=4 step=0.02 keyIncr='+' keyDecr='-' ");
// Add 'g_MatAmbient' to 'bar': it is a variable of type TW_TYPE_COLOR3F (3 floats color, alpha is ignored). It is inserted into a group named 'Material'.
TwAddVarRW(bar, "Ambient", TW_TYPE_COLOR3F, &g_MatAmbient, " group='Material' ");
// Add 'g_MatDiffuse' to 'bar': it is a variable of type TW_TYPE_COLOR3F (3 floats color, alpha is ignored). It is inserted into group 'Material'.
TwAddVarRW(bar, "Diffuse", TW_TYPE_COLOR3F, &g_MatDiffuse, " group='Material' ");
// Add the enum variable 'g_CurrentShape' to 'bar'
// (before adding an enum variable, its enum type must be declared to AntTweakBar as follow)
{
// ShapeEV associates Shape enum values with labels that will be displayed instead of enum values
TwEnumVal shapeEV[NUM_SHAPES] = { {SHAPE_TEAPOT, "Teapot"}, {SHAPE_TORUS, "Torus"}, {SHAPE_CONE, "Cone"} };
// Create a type for the enum shapeEV
TwType shapeType = TwDefineEnum("ShapeType", shapeEV, NUM_SHAPES);
// add 'g_CurrentShape' to 'bar': it is a variable of type ShapeType. Its key shortcuts are [<] and [>].
TwAddVarRW(bar, "Shape", shapeType, &g_CurrentShape, " keyIncr='<' keyDecr='>' ");
}
// Call the GLUT main loop
glutMainLoop();
return 0;
}