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<title>GIMPACT: Class List</title>
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<h1>GIMPACT Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_collision_algorithm.html">btGImpactCollisionAlgorithm</a></td><td class="indexvalue">Collision Algorithm for GImpact Shapes </td></tr>
<tr><td class="indexkey"><a class="el" href="structbt_g_impact_collision_algorithm_1_1_create_func.html">btGImpactCollisionAlgorithm::CreateFunc</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_compound_shape.html">btGImpactCompoundShape</a></td><td class="indexvalue">BtGIMPACTCompoundShape allows to handle multiple btCollisionShape objects at once </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_compound_shape_1_1_box_set_class.html">btGImpactCompoundShape::BoxSetClass</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_compound_shape_1_1_compound_primitive_manager.html">btGImpactCompoundShape::CompoundPrimitiveManager</a></td><td class="indexvalue">Compound primitive manager </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_mesh_shape.html">btGImpactMeshShape</a></td><td class="indexvalue">This class manages a mesh supplied by the btStridingMeshInterface interface </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_mesh_shape_part.html">btGImpactMeshShapePart</a></td><td class="indexvalue">This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_mesh_shape_part_1_1_box_set_class.html">btGImpactMeshShapePart::BoxSetClass</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_mesh_shape_part_1_1_trimesh_primitive_manager.html">btGImpactMeshShapePart::TrimeshPrimitiveManager</a></td><td class="indexvalue">Trimesh primitive manager </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_g_impact_shape_interface.html">btGImpactShapeInterface</a></td><td class="indexvalue">Base class for gimpact shapes </td></tr>
<tr><td class="indexkey"><a class="el" href="classbt_triangle_shape_ex.html">btTriangleShapeEx</a></td><td class="indexvalue">Helper class for colliding Bullet Triangle Shapes </td></tr>
<tr><td class="indexkey"><a class="el" href="classcopy__elements__func.html">copy_elements_func</a></td><td class="indexvalue">Prototype for copying elements </td></tr>
<tr><td class="indexkey"><a class="el" href="class_d_i_s_t_a_n_c_e___p_l_a_n_e__3_d___f_u_n_c.html">DISTANCE_PLANE_3D_FUNC</a></td><td class="indexvalue">This function calcs the distance from a 3D plane </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___a_a_b_b.html">GIM_AABB</a></td><td class="indexvalue">Axis aligned box </td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___a_a_b_b___d_a_t_a.html">GIM_AABB_DATA</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classgim__array.html">gim_array&lt; T &gt;</a></td><td class="indexvalue">Very simple array container with fast access and simd memory </td></tr>
<tr><td class="indexkey"><a class="el" href="classgim__bitset.html">gim_bitset</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___b_o_x___b_o_x___t_r_a_n_s_f_o_r_m___c_a_c_h_e.html">GIM_BOX_BOX_TRANSFORM_CACHE</a></td><td class="indexvalue">Class for transforming a model1 to the space of model0 </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___b_o_x___t_r_e_e.html">GIM_BOX_TREE</a></td><td class="indexvalue">Basic Box tree structure </td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___b_o_x___t_r_e_e___n_o_d_e.html">GIM_BOX_TREE_NODE</a></td><td class="indexvalue">Node Structure for trees </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___b_o_x___t_r_e_e___s_e_t.html">GIM_BOX_TREE_SET&lt; _GIM_PRIMITIVE_MANAGER_PROTOTYPE &gt;</a></td><td class="indexvalue">Class for Box Tree Sets </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___b_o_x___t_r_e_e___t_e_m_p_l_a_t_e___s_e_t.html">GIM_BOX_TREE_TEMPLATE_SET&lt; _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE &gt;</a></td><td class="indexvalue">Generic Box Tree Template </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___c_o_n_t_a_c_t.html">GIM_CONTACT</a></td><td class="indexvalue">Structure for collision results </td></tr>
<tr><td class="indexkey"><a class="el" href="classgim__contact__array.html">gim_contact_array</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___h_a_s_h___n_o_d_e___c_m_p___k_e_y___m_a_c_r_o.html">GIM_HASH_NODE_CMP_KEY_MACRO</a></td><td class="indexvalue">Macro for comparing the key and the element </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___h_a_s_h___n_o_d_e___c_m_p___m_a_c_r_o.html">GIM_HASH_NODE_CMP_MACRO</a></td><td class="indexvalue">Macro for comparing Hash nodes </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___h_a_s_h___n_o_d_e___g_e_t___k_e_y.html">GIM_HASH_NODE_GET_KEY</a></td><td class="indexvalue">Macro for getting the key </td></tr>
<tr><td class="indexkey"><a class="el" href="classgim__hash__table.html">gim_hash_table&lt; T &gt;</a></td><td class="indexvalue">A compact hash table implementation </td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___h_a_s_h___t_a_b_l_e___n_o_d_e.html">GIM_HASH_TABLE_NODE&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___p_a_i_r.html">GIM_PAIR</a></td><td class="indexvalue">Overlapping pair </td></tr>
<tr><td class="indexkey"><a class="el" href="classgim__pair__set.html">gim_pair_set</a></td><td class="indexvalue">A pairset array </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___p_r_i_m_i_t_i_v_e___m_a_n_a_g_e_r___p_r_o_t_o_t_y_p_e.html">GIM_PRIMITIVE_MANAGER_PROTOTYPE</a></td><td class="indexvalue">Prototype Base class for primitive classification </td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___r_s_o_r_t___t_o_k_e_n.html">GIM_RSORT_TOKEN</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___r_s_o_r_t___t_o_k_e_n___c_o_m_p_a_r_a_t_o_r.html">GIM_RSORT_TOKEN_COMPARATOR</a></td><td class="indexvalue">Prototype for comparators </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___t_r_e_e___t_r_e_e___c_o_l_l_i_d_e_r.html">GIM_TREE_TREE_COLLIDER&lt; BOX_SET_CLASS0, BOX_SET_CLASS1 &gt;</a></td><td class="indexvalue">GIM_BOX_SET collision methods </td></tr>
<tr><td class="indexkey"><a class="el" href="class_g_i_m___t_r_i_a_n_g_l_e.html">GIM_TRIANGLE</a></td><td class="indexvalue">Class for colliding triangles </td></tr>
<tr><td class="indexkey"><a class="el" href="struct_g_i_m___t_r_i_a_n_g_l_e___c_o_n_t_a_c_t___d_a_t_a.html">GIM_TRIANGLE_CONTACT_DATA</a></td><td class="indexvalue">Structure for collision </td></tr>
<tr><td class="indexkey"><a class="el" href="classinteger__comparator.html">integer_comparator</a></td><td class="indexvalue">Prototype for comparators </td></tr>
<tr><td class="indexkey"><a class="el" href="classless__comparator.html">less_comparator</a></td><td class="indexvalue">Prototype for comparators </td></tr>
<tr><td class="indexkey"><a class="el" href="classmemcopy__elements__func.html">memcopy_elements_func</a></td><td class="indexvalue">Prototype for copying elements </td></tr>
<tr><td class="indexkey"><a class="el" href="classuint__key__func.html">uint_key_func</a></td><td class="indexvalue">Prototype for getting the integer representation of an object </td></tr>
</table>
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