Files
bullet3/examples/pybullet/gym/pybullet_envs/scene_stadium.py
Erwin Coumans 21f9d1b816 refactor pybullet/gym to allow instantiating environments directly from a pybullet install:
work-in-progress (need to add missing data files, fix paths etc)

example:

pip install pybullet
pip install gym

python
import gym
import pybullet
import pybullet_envs
env = gym.make("HumanoidBulletEnv-v0")
2017-08-22 00:42:02 -07:00

33 lines
1.3 KiB
Python

import os
from .scene_abstract import Scene
import pybullet as p
class StadiumScene(Scene):
zero_at_running_strip_start_line = True # if False, center of coordinates (0,0,0) will be at the middle of the stadium
stadium_halflen = 105*0.25 # FOOBALL_FIELD_HALFLEN
stadium_halfwidth = 50*0.25 # FOOBALL_FIELD_HALFWID
def episode_restart(self):
Scene.episode_restart(self) # contains cpp_world.clean_everything()
# stadium_pose = cpp_household.Pose()
# if self.zero_at_running_strip_start_line:
# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
filename = os.path.join(os.path.dirname(__file__), "data", "stadium.sdf")
print(filename)
self.stadium = p.loadSDF(filename)
self.ground_plane_mjcf = p.loadMJCF(os.path.join(os.path.dirname(__file__), "data","mjcf/ground_plane.xml"))
for i in self.ground_plane_mjcf:
p.changeVisualShape(i,-1,rgbaColor=[0,0,0,0])
class SinglePlayerStadiumScene(StadiumScene):
"This scene created by environment, to work in a way as if there was no concept of scene visible to user."
multiplayer = False
class MultiplayerStadiumScene(StadiumScene):
multiplayer = True
players_count = 3
def actor_introduce(self, robot):
StadiumScene.actor_introduce(self, robot)
i = robot.player_n - 1 # 0 1 2 => -1 0 +1
robot.move_robot(0, i, 0)