Files
bullet3/Demos/OpenGL/DemoApplication.cpp
erwin.coumans@gmail.com 34d975143e expose maximum applied impulse for btMultiBody, introduced to reduce/avoid 'exploding' simulations
use btScalar instead of float, to enable double precision build, fix for Issue 744
2013-10-06 17:13:08 +00:00

34 KiB