Files
bullet3/Extras/FCollada/FCDocument/Makefile
2006-05-25 19:18:29 +00:00

69 lines
1.5 KiB
Makefile

#!/usr/bin/make
# FCDocument Makefile for PS3
include ../../MakeDefs
LIBNAME = libfcdocument
prefix=..
LIBPATH=$(prefix)/lib
PPU_INCDIRS=-I.. -I../LibXML/include
PPU_OPTIMIZE_LV= -O3 -funroll-loops
PPU_LIB_TARGET=$(LIBNAME).a
PPU_SRCS = \
FCDAnimated.cpp \
FCDAnimation.cpp \
FCDAnimationChannel.cpp \
FCDAnimationClip.cpp \
FCDAnimationCurve.cpp \
FCDAnimationMultiCurve.cpp \
FCDAsset.cpp \
FCDCamera.cpp \
FCDController.cpp \
FCDEffect.cpp \
FCDEffectCode.cpp \
FCDEffectParameter.cpp \
FCDEffectParameterFactory.cpp \
FCDEffectParameterList.cpp \
FCDEffectPass.cpp \
FCDEffectPassShader.cpp \
FCDEffectProfile.cpp \
FCDEffectStandard.cpp \
FCDEffectTechnique.cpp \
FCDEntity.cpp \
FCDExtra.cpp \
FCDGeometry.cpp \
FCDGeometryInstance.cpp \
FCDGeometryMesh.cpp \
FCDGeometryPolygons.cpp \
FCDGeometrySource.cpp \
FCDGeometrySpline.cpp \
FCDImage.cpp \
FCDLight.cpp \
FCDMaterial.cpp \
FCDMaterialInstance.cpp \
FCDMaterialLibrary.cpp \
FCDMorphController.cpp \
FCDocument.cpp \
FCDPhysicsAnalyticalGeometry.cpp \
FCDPhysicsMaterial.cpp \
FCDPhysicsModel.cpp \
FCDPhysicsModelInstance.cpp \
FCDPhysicsParameterGeneric.cpp \
FCDPhysicsRigidBody.cpp \
FCDPhysicsRigidBodyInstance.cpp \
FCDPhysicsRigidConstraint.cpp \
FCDPhysicsRigidConstraintInstance.cpp \
FCDPhysicsSceneNode.cpp \
FCDPhysicsShape.cpp \
FCDSceneNode.cpp \
FCDSkinController.cpp \
FCDTargetedEntity.cpp \
FCDTexture.cpp \
FCDTransform.cpp
include ../../MakeRules