Files
bullet3/examples
Erwin Coumans 3157093125 Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
Remove roof from kitchens/1.sdf, otherwise shadows and shinyness won't work (light is outside the room, bouncing against roof-top)
Make kuka_iiwa/model.urdf more smooth, use .obj for per-vertex normals (using Blender, import STL, export OBJ, enable triangles, normals and Z-UP, Y forward)
2017-05-31 20:32:45 -07:00
..
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-03-13 11:00:56 -07:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2016-03-10 21:15:23 -08:00
2017-01-15 22:26:11 -08:00
2017-01-16 13:05:26 -08:00
2017-01-15 22:26:11 -08:00
2017-04-23 17:12:40 -07:00
2017-01-15 22:26:11 -08:00
2016-11-04 13:15:10 -07:00
2017-05-24 16:44:43 -07:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-01-15 22:26:11 -08:00
2017-04-16 17:53:44 +01:00