Files
bullet3/Demos/OpenGL
erwin.coumans@gmail.com 34d975143e expose maximum applied impulse for btMultiBody, introduced to reduce/avoid 'exploding' simulations
use btScalar instead of float, to enable double precision build, fix for Issue 744
2013-10-06 17:13:08 +00:00
..
2010-07-20 23:37:11 +00:00
2009-07-14 19:43:22 +00:00
2012-11-10 01:42:35 +00:00