Files
bullet3/demo/gpudemo/rigidbody/ConcaveScene.h
erwin coumans 358f4f97a2 add re-usable createGraphicsSphere method in GpuDemo.
introduce and use maxContactCapacity (needs to be fixed in various other contact kernels)
implement sphere versus trimesh
disable new/sequential GPU batching (only uses 1 thread in a warp, slow but works on NVIDIA/Apple OpenCL)
2013-04-04 17:54:45 -07:00

56 lines
957 B
C++

#ifndef CONCAVE_SCENE_H
#define CONCAVE_SCENE_H
#include "GpuRigidBodyDemo.h"
class ConcaveScene : public GpuRigidBodyDemo
{
public:
ConcaveScene(){}
virtual ~ConcaveScene(){}
virtual const char* getName()
{
return "GRBConcave";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
virtual void createConcaveMesh(const ConstructionInfo& ci);
};
class ConcaveCompoundScene : public ConcaveScene
{
public:
ConcaveCompoundScene(){}
virtual ~ConcaveCompoundScene(){}
virtual const char* getName()
{
return "GRBConcaveCompound";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
#endif //CONCAVE_SCENE_H