Add the contact point from MPR, in addition to SAT/clipping contacts. Added a new kernel to clear/reset the number of contacts in pairs (stored in the z component) Always sample unit sphere directions, if there are more edge-edge combinations than unit sphere directions (162 by default) Remember last running demo for Bullet 3 (and save it in a text file, Bullet Enable the testFileFracture.bullet in the Bullet2FileDemo
22 lines
591 B
Common Lisp
22 lines
591 B
Common Lisp
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
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__kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)
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{
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int nodeID = get_global_id(0);
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if( nodeID < numNodes )
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{
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b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);
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}
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}
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__kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)
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{
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int pairId = get_global_id(0);
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if( pairId< numPairs )
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{
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pairs[pairId].z = 0xffffffff;
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}
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} |