Files
bullet3/Demos/OpenGL
erwin.coumans@gmail.com 488dd44835 Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup)
Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
2013-10-05 01:46:32 +00:00
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2010-07-20 23:37:11 +00:00
2009-07-14 19:43:22 +00:00
2012-11-10 01:42:35 +00:00