Files
bullet3/examples/OpenGLWindow
erwin coumans 4a705d1e03 Add kiva_shelf to prepare for picking/grasping task
Fix uninitialized variable jointDamping/jointFriction in SDF importer
Add SDF <pose> parsing in visual, inertial, collision elements.
Slight improvement in TinyRender loading performance of largish meshes (30k vertices)
Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is.
b3RobotSimAPI support SDF file loading
Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
2016-07-14 00:05:57 -07:00
..
2016-05-03 21:48:28 -07:00
2015-04-16 16:58:42 -07:00
2016-05-04 00:16:53 -07:00
2016-05-04 00:16:53 -07:00
2015-04-16 22:14:27 -07:00
2016-05-04 00:17:39 -07:00