563654fb6ee13bbe96d48d9e5ccefe97a2ad0dc1
Thanks to Gregory Jaegy, see Issue 502 Avoid using btTransform to update btSoftBody (bounds are already in worldspace) Use btConvexHullComputer for soft body cluster debug rendering Fix soft body demo issue of invisible soft bodies (rendering was not enabled properly)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
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