581468ceec9c8892ea8154fcb755c5aca2c03b5a
For tapered capsules, you can still use btMultiSphereShape, just pass 2 spheres with different radius.
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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