594963b25d1f280b26f8c85841e506e6f9670423
For ray vs. optimized bvh mesh traverse tree once for entire packet of rays Avoid DMAing ray output data until we have a hit
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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