60bf59924610190c35d0d61a9ea89ab2247ebe7c
add compound shape support to BulletXmlWorldImporter and fix some compile issue under Debian (hopefully) object picking change in the demos: create a ball-socket picking constraint when holding shift while mouse dragging, otherwise a fixed (6dof) constraint add assert in constraint solver, when both objects have their inertia tensor rows set to zero btPolyhedralContactClipping: add edge-edge contact point in findSeparatingAxis (similar to the default GJK case)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
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